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(June 24th, 2020, 07:02)chumchu Wrote: DO you have graphs in pindi yet?
Yes. Nothing interesting so far. No big bumps in power.
![[Image: KXEPSUM.jpg]](https://i.imgur.com/KXEPSUM.jpg)
Forgot to take a screenshot of the power graph, i shall next turn.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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![[Image: GYncsar.jpg]](https://i.imgur.com/GYncsar.jpg)
Demos arent looking bad. Other than crop yield, but we are working a ton of hammers instead of food for settlers.. So?
![[Image: iKvPSjs.jpg]](https://i.imgur.com/iKvPSjs.jpg)
Hopefully this covers it
![[Image: eaHwlQW.jpg]](https://i.imgur.com/eaHwlQW.jpg)
Oh yeah, and our warrior lost to a bear while sitting on a forest hill. 20% odds is what the bear had.
Tentative plans: Worker will chop into Boil it, which will then whip the granary. That worker will then go and farm the rice/continue improving boil it. Worker 1s of Barbecue it will chop into the worker, possibly whipping the worker while both workers then chop out another worker, before allowing the city to grow. Capital worker will finish its cottage and head for the crab/gold city site to start chopping for the workboat.
Thoughts?
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Bad luck on the warrior but we have had a good start so far so we can manage a small set-back. Barbecue it can grow on an axe/spear unit after finishing its worker and then whip the granary at pop 4.
Foodhammer average is 42 and we are at 47 so we are doing fine compared to the rest. The one with 35 food is probably growing all cities and one of the worst in prod.
Most of the graphs seems reasonable to me. We seem to be slightly ahead which is nice. I'm surprised that Pindi has been working so many fewer hammers than us since he is also imperialistic. If he is whipping settlers shouldn't that not show up as bigger spikes in the productions graph? Have you seen any big point drops from him?
I would want two workers to improve boil It. Apart from the rice farm we want to add grassland mine and plains riverside mine if it is safe. If we add a library to boil it relatively soon we can get it to the third ring so much faster to grab the ivory, get defense, get vision and really lock down that area. The filler city is a long way down on our priorities list with this much food around for other cities. Being able to hold off on it until we have the economy for it would be great.
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(June 25th, 2020, 04:57)chumchu Wrote: Bad luck on the warrior but we have had a good start so far so we can manage a small set-back. Barbecue it can grow on an axe/spear unit after finishing its worker and then whip the granary at pop 4.
Foodhammer average is 42 and we are at 47 so we are doing fine compared to the rest. The one with 35 food is probably growing all cities and one of the worst in prod.
Most of the graphs seems reasonable to me. We seem to be slightly ahead which is nice. I'm surprised that Pindi has been working so many fewer hammers than us since he is also imperialistic. If he is whipping settlers shouldn't that not show up as bigger spikes in the productions graph? Have you seen any big point drops from him?
I would want two workers to improve boil It. Apart from the rice farm we want to add grassland mine and plains riverside mine if it is safe. If we add a library to boil it relatively soon we can get it to the third ring so much faster to grab the ivory, get defense, get vision and really lock down that area. The filler city is a long way down on our priorities list with this much food around for other cities. Being able to hold off on it until we have the economy for it would be great.
He seems to be running pretty standard, nothing rushing us. No major whips that ive seen.
![[Image: 6J2Lxlf.jpg]](https://i.imgur.com/6J2Lxlf.jpg)
also, Barbecue it has a granary, Boil it completes its granary in 3t by working the... wine? or whatever tile SE of the city. The worker 3N of Boil it will head south and help with rice/other improvements. Got one last chop going into barbecue it for the next worker, then its nothing but axe/settler pairs followed by workers to get a bunch of cities up and running.
Did we decide on a tech after writing? Was it math? Or did we want something before that. ALSO, i think after the Crab/Gold city, the next city should be the horse city to start working a butt-ton of cottages to keep the economy going. Thoughts? Or should we go straight for food/hammers with the fish/gold or the Fish/cow spots. ( or our other fish/clams spot )
Im in the mood to settle either the Horse(cottage heaven) spot OR the Fish/cow spot tbh. 2 workers working on cow, whip workboat, chop into granary? hmm..
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
June 25th, 2020, 16:46
(This post was last modified: June 25th, 2020, 16:47 by chumchu.)
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Great!
Math was the plan. The other option would be sailing for the coastal cities (and trade with pindi if he has a coastal city)
I also think next city should be horse city. We have workers close to it so it will get going fast. Next after that we can build clam/fish and time it so that we have a workboat ready to improve the fish immediately. Barbecue it could build the settler for the fifth city on fish/cow when it grows to pop 4.
We should get the spear down to boil it soon. Can we switch places with the warrior in barbecue it to be closer?
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(June 25th, 2020, 16:46)chumchu Wrote: Great!
Math was the plan. The other option would be sailing for the coastal cities (and trade with pindi if he has a coastal city)
I also think next city should be horse city. We have workers close to it so it will get going fast. Next after that we can build clam/fish and time it so that we have a workboat ready to improve the fish immediately. Barbecue it could build the settler for the fifth city on fish/cow when it grows to pop 4.
We should get the spear down to boil it soon. Can we switch places with the warrior in barbecue it to be closer?
Can certainly swap the spear/warrior. Will start that next turn.
Cottage spam here we come.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 8,773
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![[Image: rTmjfoj.jpg]](https://i.imgur.com/rTmjfoj.jpg)
Broil it settled. Plopping down cottages/roading 1 floodplain so we get trade routes with the next city we plant. Also micro'd Broil it to complete its workboat in 3t. Followed by Granary-Library.
Boil it will have 1 worker go E, and the other go N of the rice. With a Cottage/Mine being built respectively. Barbecue it will finish its worker EOT and then put the overflow into a library, finish the library before it goes into unhappy, then build its axe for MP. While it also helps the horse city work cottages. Capital will pause to build its granary and grow before building settlers and more settlers.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 8,773
Threads: 95
Joined: Oct 2017
![[Image: LxKa6kS.jpg]](https://i.imgur.com/LxKa6kS.jpg)
Demos arent.... terrible. But they will get better as we focused on getting out 6! workers before churning out more cities, our cities will be improved much faster than our competition.
![[Image: garVIhf.jpg]](https://i.imgur.com/garVIhf.jpg)
Sent the axe south to intercept this warrior.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 8,773
Threads: 95
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![[Image: EbsXZXq.jpg]](https://i.imgur.com/EbsXZXq.jpg)
The warrior ran away, and we settle city #5 next turn. Im proposing that Boil it whips its library next turn, and overflows into a settler with the chops from the cottage and mine going into the settler. That settler heads to the fish/cow city with one of the workers following it to chop out a workboat, before pasturing the cow. The other worker stays behind and cottages Boil it. city 5 goes Granary-library then... slow builds axes? i guess. Cottaging every floodplains for the foreseeable future.
Fish/cow city will build a barracks, eventually a stables, and be the eventual HE city based on food to hill ratio... I think.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 1,186
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Joined: Apr 2016
We are 8 foodhammers over average which is good. We have not simmed it to perfection so that is an OK result. GNP is below average and population is slightly above. That is not good but it should stabilize over the next 10-20 turns when our cities grow onto cottages.
City 5 should build a chariot or 2 after library as we lack scouting/busting power. Would be useful to explore the southern lands, prevent barb spawns and escort settlers.
Agree on HE city. It does not really need a library with only fish for commerce at the moment.
Would it not be better to switch to a settler next turn, double whip it the turn after and then regrow on library to keep working as many improved tiles as possible?
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