Ok, So I am also playing in a Pitboss game now aswell, and I hope to do 2 things within this game.
Plan more carefully what I aim to achieve within this game from the start
Repeat the above until it penetrates my thick skull
Now then, For those that have read my PBEM 11 thread (I am planning on updating that aswell btw) this next part should look rather familiar, the Info Dump of who we where allowed to pick from, their UU,UB, Starting Techs and Leader Traits:
Allowed Civs:
America: (Fishing/ Agri)
UU: Navy Seal â 24Str, 1-2 First Strikes, Starts with March
UU: Gallic Warrior - Copper or Iron Req, Guerilla 1
UB: Dun - Free Guerilla 1 for units built in city
China (Agri/ Mine)
Cho-Ko-Nu: +2 First Strikes, up to 60% Colateral
Pavilion: +25% Cpt
Netherlands (Fish/ Agri)
East Indiamen: 6Str, 4 Cargo, Explore Rival Teratory
Dike: +1H Water Tiles
Egypt (Wheel/ Agri)
War Chariot: 5 Mov, Immune to first Strikes
Obelisk: +2 Citizens into Preists
England (Fish/ Mine)
Redcoat: +25% Vs Gunpowder Unit
Stock Exchange: +65% Wealth
Ethiopia (Hunt/ Mine)
Oromo Warrior: 1 First Strike, Immune to First Strikes, Drill 1 & 2
Stele: +25% Cpt
France (Wheel/ Agri)
Musketeer: 2 Movment
Salon: 1 Free GArtist
Germany (Hunt/ Mine)
Panzer: +50% Vs Armoured Units
Assembly Line: +4 Citizens into Engineers, 50% Cheaper with Coal
Greece (Fish/ Hunt)
Phalanx: +100% Vs Mounted
Odeon: +1 Hit Singles, 2 Citizens into Artists, +2
Japan (Fish/ Wheel)
Samurai: Req Iron, 2 First Strikes, Drill 1
Shale Plant: +10%H
Khmer (Hunt/ Mining)
Ballista Elephant: Targets Mounted units first outside Cities
Baray: +1F
Korea (Myst/ Mine)
Hwacha: +50% Vs Melee
Seown: +35% Sciance
Mongolia (Wheel/ Hunt)
Keshik: 1 First Strike, Ignores Terrain,
Ger: +4Exp new Mounted units
Native America (Fish/ Agri)
Dog Soldier: No Resource, 4 Str, +100% Melee
Totem Pole: +3 Exp new Archery Units
Persia (Agri/ Hunt)
Immortal: +50% vs Archery
Apothecary: +2 Health
Portugal (Fish/ Mine)
Carrack: 2 Cargo (no restriction)
Feitoria: +1C Water Tiles
Russia (Hunt/ Mining)
Cossack: +50% Vs Mounted Units
Resurch Institute: 2 Free Scientists
Spain (Myst/ Fish)
Conquistordor: +50% Vs Melee, Recives Defencive Bonus
Citadel: +5 Exp New Seige Units
Sumeria (Wheel/ Agri)
Vulture: 6 Str, +25% Vs Meele
Ziggurat: Avail Early (preisthood), 90H
The Vikings (Fish/ Hunt)
Berserker: +10% City Attack, Amphibious
Trading Post: Navagation 1 for new Navel Units
Zulu: (Agri/ Hunting)
Impi: 2 Mov, Mobility
Ikhanda: 60H, -20% Maintanance
Allowed Leaders:
Alex (Phil/ Agg)
Asoka (Spi/Org)
Augustus (Ind/ Imp)
Bismark (Exp/Ind)
Boudica (Agg/ Chm)
Brennus (Spi/ Chm)
Catherine (Cre/Imp)
Churchill (Chm/ Pro)
Cyrus (Chm/ Imp)
De Gaulle (Ind/ Chm)
Frederick (Phi/ Org)
Ghenghis (Agg/Imp)
Gilgamesh (Cre/ Pro)
Hammurabi (Agg/ Org)
Isabella (Spi/ Exp)
Julius (Imp/Org)
Justinian (Spi/ Imp)
Lincoln (Phi/Chm)
Louis (Cre/Ind)
Mao (Exp/ Pro)
Montezuma (Agg/ Spi)
Napoleon (Chm/Org)
Qin (Ind/ Pro)
Ramesses (Spi/ Ind)
Rooservelt (Ind/ Org)
Shaka (Agg/Exp)
Sitting Bull (Phi/ Pro)
Stalin (Agg/ Ind)
Suleiman (Phi/ Imp)
Tokugawa (Agg/ Pro)
Wang Kong Fin/ Pro)
Washington (Chm/Exp)
Hmm, what to pick, well I donât want 2 similar games if I can help it, so Agg is out as far as Iâm concerned, Spiritual, Expansive or Wang Kon and his Financial Trait are whatâs Drawing me in this game. But who to pick I am unsure.
Asoka of Samaria or Aztecs appeals for Organised Sacrificial Alter or Ziggurat and the ability to swich out from Civis at will. Decent Early UU`s are also a big Bonus.
Isabella of Most Civs, the Afore mentioned Anarchy bonus plus a health and Worker bonus`s work well with most Civs
Brennus of Egypt or Ethiopia, Gives Earliest possible access to their UB`s (Steele or Obelisk) that also Provide +1 happy to Civ due to Charismatic Trait. War Chariot is Ok, and so is the Oromo Warrior.
Wang Kon of China is also in contention. Financial works well with all civs, and protective gives the Cho-ko-nu a nice bonus and the Pavilion is a very pleasant +25% Cpt ontop of its norm bonuses.
So, who shall I pick, If I am near the top, Wang Kon is VERY Tempting, Financial just plain helps, its not a âI Winâ Button by any stretch, but it is a nice Crutch that can aid any poor decision making on my part. Protective, for all its negatives, will atleast aide me in keeping myself an unattractive target for early aggression. If im near the middle of the pack, I may risk Brennus of Egypt or Ethipoia or Asoka of Summaria or Aztecs depending on who has gone, but I have to wait for the pick to start.
EDIT â So we have had the pick, I was pick #2 and went for wang kon, I had hoped that china would make it, but plako (pick #3) nicked it off me at the last moment so I ended up with Arabia as my Civ.
Arabia: Tech: Myst and Wheel
UB: Madrassa (Replaces Library) 90H, +4Cpt, +25%Bpt, 2 Preist Slots, 2 Sciance Slots
UU: Camel Archer (Replaces Knight) 90H, 10 Str, 2 Mov, Immune to First Strikes, No Defence Bonus, 15% Withdraw, Flank att Vs Catapult & Trebuchet, Req Archery, no resource req
Not my First Choice, but I think I can do well with them, the UU is decent enough, I can get upto 45% Withdraw with Flanking 1&2 and not needing Iron or Horses gives me a possible edge if Krill does something funny with the map.
The UB`s extra Civilian Slots and Culture per Turn is a brilliant thing to have if I can figure out how to run a specialist economy (I think I have some homework to do here) but even if I dont, it will aide me in getting some GP early and poping borders aswell (can almost skip monuments)
Thatâs all for now, back later when I have some more time to post my thoughts.
Globally Lurking:
Unspoilt in all (at the moment) Playing:
I will be lurking here, posting any helpful advice if I can and playing turns if ever necessary.
Interesting leader/civ choice. Financial is obviously a decent trait and protective, for all its critics, does give cheap walls which could be useful in an emergency. Being the only financial civ could make you a target though, especially in NTT.
Arabia isn't the best civ by any means, China would definitely have been better. The Camel Archer is alright though I think with a balanced map (as this is likely to be) that you will be almost guaranteed horses near the start, and iron relatively close.
The Madrassa is nice if you want an early priest without building a wonder/delaying writing, but kind of conflicts with getting an early scientist to build an academy in a cottaged capital.
As a side note though, appears you are only civ that starts with mysticism so you basically have free run at an early religion if you want. You might even be able to take a worker tech first and then one of the early religions. However it could put you at risk of attack or put you behind tech wise.
'Specialist economy' is a bit of a misleading term, I wouldn't get too bogged down with it. It rarely works out it a pure form, and in the early game generally revolves around getting the Pyramids and early representation. Considering that there are 4 industrious civs in this game and you don't even start with mining I would consider that a bit of a longshot (not to mention the huge hammer cost which would be better used for workers/settlers/defence).
Also remember you are financial, which generally involves cottage spam! With non-representation fueled specialists you are better off leaving one city to generate most great people (apart from possibly in a golden age, you might want to starve 2-3 cities to get multiple great scientists/merchants in a short period of time).
Anyway, as a general piece of advice I would say pick a strategy/objective and run with it. Don't get bogged down trying to do everything at once because you will probably fail or get hopelessly behind. Also might be an idea to not get too tied down with diplomacy, it's NTT so not too much to gain from alliances and trying to ally with everyone can sometimes turn on its head and make you a target. You don't have to be everyone's friend, so if someone looks weak then by all means attack and take their wonders. Just make sure you put all your resources into it when doing so.
ManiaMuse Wrote:I will be lurking here, posting any helpful advice if I can and playing turns if ever necessary.
Interesting leader/civ choice. Financial is obviously a decent trait and protective, for all its critics, does give cheap walls which could be useful in an emergency. Being the only financial civ could make you a target though, especially in NTT.
Arabia isn't the best civ by any means, China would definitely have been better. The Camel Archer is alright though I think with a balanced map (as this is likely to be) that you will be almost guaranteed horses near the start, and iron relatively close.
The Madrassa is nice if you want an early priest without building a wonder/delaying writing, but kind of conflicts with getting an early scientist to build an academy in a cottaged capital.
As a side note though, appears you are only civ that starts with mysticism so you basically have free run at an early religion if you want. You might even be able to take a worker tech first and then one of the early religions. However it could put you at risk of attack or put you behind tech wise.
'Specialist economy' is a bit of a misleading term, I wouldn't get too bogged down with it. It rarely works out it a pure form, and in the early game generally revolves around getting the Pyramids and early representation. Considering that there are 4 industrious civs in this game and you don't even start with mining I would consider that a bit of a longshot (not to mention the huge hammer cost which would be better used for workers/settlers/defence).
Also remember you are financial, which generally involves cottage spam! With non-representation fueled specialists you are better off leaving one city to generate most great people (apart from possibly in a golden age, you might want to starve 2-3 cities to get multiple great scientists/merchants in a short period of time).
Anyway, as a general piece of advice I would say pick a strategy/objective and run with it. Don't get bogged down trying to do everything at once because you will probably fail or get hopelessly behind. Also might be an idea to not get too tied down with diplomacy, it's NTT so not too much to gain from alliances and trying to ally with everyone can sometimes turn on its head and make you a target. You don't have to be everyone's friend, so if someone looks weak then by all means attack and take their wonders. Just make sure you put all your resources into it when doing so.
Thanks ManiaMuse , Some good points and i need to think about somethings before this game starts (Damn RL Deciding to get busy NOW of all times) Are you intrested in having a Copy of the Save game Password??, that way you can check anything you want when you have the chance without waiting on me to post it.
Our of curiosity, who would you have picked if you had been in my spot??.
Globally Lurking:
Unspoilt in all (at the moment) Playing:
Yeah if you let me know the password when it gets started that would be good so I can quickly have a glance if needed.
As for what I would have picked, well I wasn't really following the thread too closely so I didn't know which civs were banned/already picked. From having a quick look now it seems that the following civs were available when you picked Arabia.
Celts
Russia
Persia
France
Germany
Carthage
Spain
Portugal
Mongols
America
Aztecs
Arabia
Native America
Khmer
Japan
Korea
Ethiopia
So there was quite a big choice there.
Out of those the ones that stand out to me are Persia, Spain, Carthage, Mongols, Korea, Ethiopia.
In MP horse archer units are pretty important so Mongolia and Carthage would have been good choices to give you aggressive options.
Immortals are powerful so with Persia you could have threatened an early rush.
Spain + protective means you could have got cheap Citadels up which could have been fun and conquistadors are pretty good as well. Also you would have still been the only civ to start with mysticism.
Ethiopia has a decent UU (although unfortunately protective drill bonuses don't stack on top of drill I+II).
Korea itself is actually quite good. UU is useful and UB goes well with financial if you get that far.
Personally I think I would have gone for Spain or Korea but anyway, you've got to play the hand you're dealt.
Sorry for not posting much lately maniamuse, my time has been severly limited by getting an unexpected work placement (first job In 2 years ) so yea, been little time for forums.
As for the civ, all 3 of Korea, etheopia and Spain where high on my list, and for the reasons you added, also in consideration where the celts but Arabia just seemed right to me at the time so I went with it. I must say that Spain probably was the closest to being picked if I had not gone for Arabia.
I'm just hoping to see a map soon so I can atleast form an idea in my head about what I can and want to do with my start.
Globally Lurking:
Unspoilt in all (at the moment) Playing: