Original post in spoiler:
Tracker: http://mistbinder.org/tracker/pbem39.php
[SIZE="5"]Players[/SIZE]
[SIZE="5"]Map and settings information[/SIZE]
* Toroidal, Standard size, 40x40, players are all equidistant from all others.
* It's totally mirrored. (The tile that is (x,y) away from my capital is the same as the tile (x,y) away from anyone else's capital.)
* No barbs, no huts, no random events.
* Always war.
* Prince difficulty.
* While there is enough saltwater that ships will be important, there are not enough water tiles to make circumnavigation possible. (It requires at least 33% water tiles, and there are only about 25%.)
[SIZE="5"]Rules recap[/SIZE]
* Setup is unusual; see above.
* No communication between players is allowed.
* Goes without saying, but play in good faith and put up a good fight.
* The only bans are:
- All spy missions (but not spies).
- Great spy infiltration ability.
- Nukes.
- All UN/AP resolutions if AW doesn't automatically disable them.
- War Elephants (and Ballista Elephants).
[SIZE="5"]Start effects[/SIZE]
Fishing: City has 0 culture
Mining: Tile A becomes flatland
Agriculture: Tile B loses whale boats
Hunting: Tile C loses forest
The Wheel: Tile D, town becomes hamlet
Mysticism: Tile E becomes plains
Additionally there are some civilizations with effects should you choose them:
If you are India, you start without a worker.
If you are Inca, you start without a scout.
If you are Aggressive France, you start without rice.
If you are Charismatic Russia, you get a normal Lab and not a Research Institute.
Aggressive: Observatory
Charismatic: Laboratory
Creative: Barracks
Expansive: Harbor
Financial: Customs House
Imperialistic: Lighthouse
Industrious: Stables
Organized: Supermarket
Philosophical: Colosseum
Protective: Levee
Spiritual: Islamic Temple
Tracker: http://mistbinder.org/tracker/pbem39.php
[SIZE="5"]Players[/SIZE]
Code:
PLAYER EMAIL LEADER CIVILIZATION
scooter realmsbeyondscooter Willem Vikings
pindicator jwmoore5024 Montezuma Japan
SevenSpirits scmccarthy Zara Yaqob Rome
yuris125 yuris125.rb Elizabeth Greece
dazedroyalty dazedroyalty Darius Sumeria[SIZE="5"]Map and settings information[/SIZE]
* Toroidal, Standard size, 40x40, players are all equidistant from all others.
* It's totally mirrored. (The tile that is (x,y) away from my capital is the same as the tile (x,y) away from anyone else's capital.)
* No barbs, no huts, no random events.
* Always war.
* Prince difficulty.
* While there is enough saltwater that ships will be important, there are not enough water tiles to make circumnavigation possible. (It requires at least 33% water tiles, and there are only about 25%.)
[SIZE="5"]Rules recap[/SIZE]
* Setup is unusual; see above.
* No communication between players is allowed.
* Goes without saying, but play in good faith and put up a good fight.
* The only bans are:
- All spy missions (but not spies).
- Great spy infiltration ability.
- Nukes.
- All UN/AP resolutions if AW doesn't automatically disable them.
- War Elephants (and Ballista Elephants).
[SIZE="5"]Start effects[/SIZE]
Fishing: City has 0 culture
Mining: Tile A becomes flatland
Agriculture: Tile B loses whale boats
Hunting: Tile C loses forest
The Wheel: Tile D, town becomes hamlet
Mysticism: Tile E becomes plains
Additionally there are some civilizations with effects should you choose them:
If you are India, you start without a worker.
If you are Inca, you start without a scout.
If you are Aggressive France, you start without rice.
If you are Charismatic Russia, you get a normal Lab and not a Research Institute.
Aggressive: Observatory
Charismatic: Laboratory
Creative: Barracks
Expansive: Harbor
Financial: Customs House
Imperialistic: Lighthouse
Industrious: Stables
Organized: Supermarket
Philosophical: Colosseum
Protective: Levee
Spiritual: Islamic Temple

