December 11th, 2014, 19:10
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Since my games move so slow (by all intents I'm playing only one game) I'm super bored, does anyone wants to play a new pbem/pitboss?
December 11th, 2014, 23:49
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Hi I am a long time lurker and would like to actually play in a RB MP game. My preference is PBEM, and since I am on OSX, I can only play base BTS.
December 12th, 2014, 00:12
(This post was last modified: December 12th, 2014, 00:20 by GermanJoey.)
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I'm basically just playing one game (PB22) too, so I'd be down for a pitboss. (you know my thoughts about the PBEM format...  )
BTS/RtR/ToW, I'm up for anything.
December 12th, 2014, 02:14
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If there's interest, I've been hammering out a beta version of Krill's radical fork of RtR, th Additional Gameplay Development Mod. It has a lot of interesting ideas, and I could have a partial working version of it (basically all the easy stuff I can do in XML) soon, if we had a game ready for it. My idea is that it would be quick and dirty--random map that needs minimal balancing, random leaders, basically a stress test to make sure these changes aren't too broken (figuratively or literally).
December 12th, 2014, 04:26
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Count me in if this gets going. Wouldn't mind trying ToW again but I am up for anything.
December 12th, 2014, 10:42
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(December 11th, 2014, 23:49)Alhazard Wrote: Hi I am a long time lurker and would like to actually play in a RB MP game. My preference is PBEM, and since I am on OSX, I can only play base BTS.
I'd probably play a game like this. I'd pass on a Pitboss or modded game.
December 12th, 2014, 10:44
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I'd be up for a new PB, not playing in any atm
December 12th, 2014, 14:55
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(December 12th, 2014, 02:14)Cheater Hater Wrote: If there's interest, I've been hammering out a beta version of Krill's radical fork of RtR, th Additional Gameplay Development Mod. It has a lot of interesting ideas, and I could have a partial working version of it (basically all the easy stuff I can do in XML) soon, if we had a game ready for it. My idea is that it would be quick and dirty--random map that needs minimal balancing, random leaders, basically a stress test to make sure these changes aren't too broken (figuratively or literally).
I'm interested in trying out ADM in a pitboss game once that mod is ready, but I think I'd rather wait until the entire thing is ready and bug-tested first...
December 12th, 2014, 16:35
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Aim for ADG mod PB sign up is 15/01/15
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
December 12th, 2014, 17:01
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(December 12th, 2014, 16:35)Krill Wrote: Aim for ADG mod PB sign up is 15/01/15 Is that with everything, including the DLL changes? (Who is doing those, and when?) My thought was to do a quick-and-dirty test to test some of the more-radical balancing (no anarchy/civic balancing and the Harbor/Quay/Shipyard dynamic (even if they aren't exclusive yet) mainly). I don't know how much the changes need to go together to be meaningful :/
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