Interestingly enough, no one can see our river unless they have a boat in the water.
|
[SPOILERS - PBEM17] darrelljs - Elizabeth of Egypt
|
|
So, I just noticed that the thread title says darrells and not darrelljs.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
Okay, I have done some dotmapping. I haven't looked at Krill's (yet) to remain as unbiased as possible. Plus, it will give some more opportunity for humorous exchanges
.Option 1: ![]() To me, pink dot is still obvious. I think blue dot's location really depends on when we chop out Stonehenge. The better spot is likely one to the east, which pulls Fish into the inner cross but the Stone now requires an Obelisk to connect. I just show this as an alternative. Yellow dot could be pushed one north to save a gf tile; actually it probably should be if we leave blue dot. In the more likely event blue dot goes one tile east, I think orange dot's spot is the best one. The south is more difficult due to the awkward location of the fish. This option potentially orphans two land tiles (phf, g). We won't know until the west is defogged, as there is a city that can claim those tiles but its off the coast and might deny seafood. This option gives a very powerful Maoi city with 12 coastal tiles. Option 2: ![]() The discussion in the north is unchanged, but in the south here I have moved purple dot onto a hill tile for better defense. I am giving up coastal tiles and the ability to pressure our neighbor but I reclaim the land tiles south of the capital. This alternative will depend on what's in the western fog of course. A big downside is the Maoi city will only have 9 coastal tiles. Option 3: ![]() Here red dot becomes an uber food city. Four full resources, and I reclaim the coastal tiles lost by option #2. Unfortunately in doing so I've orphaned a pair of grassland tiles. This option gives a really strong GP city, which would also be a 10 tile Maoi location. Just looking at it now, we could also move red dot one NE to relcaim those land tiles at the cost of one coast tile. Red dot loses access to the Clams but three food is still a great GP pump (and purple will need them most of the time anyway). Darrell P.S. I've also attached an up to date sandobx. I'm still at t3 on C&D and need to try some micro scenarios. Krill claims he can get 9 cities with HG on t50. Best I can do is 7.
Thanks
. I created a BFC template in powerpoint. The only pain is the middle dot is solid and the other blocks are semi-transparent, so when I copy and go to change the color I have to select the square/4 rectangles first, then the middle dot second. Anyway, I've attached a zip of the file with several BFC colors already made. If you have MS Office its easy to paste in a screenshot and resize those to make a dotmap.Edit: You really need alt-f and ctrl-t when you grab the screen shot. That makes it much easier to line up. Darrell
No updates, Warrior is circling back around. Novice probably has 2 cities now:
![]() Speaking of two cities, we get a Settler next turn .Darrell
What turn does the rice farm complete?
I am ready to jump back into making sand castles, but since our micro is basically established until then, I would rather wait until we see what the warrior uncovers.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
|


.![[Image: dotmap.jpg]](http://img852.imageshack.us/img852/9453/dotmap.jpg)
![[Image: dotmap2.jpg]](http://img52.imageshack.us/img52/889/dotmap2.jpg)
![[Image: dotmap3.jpg]](http://img41.imageshack.us/img41/8821/dotmap3.jpg)
![[Image: civ4screenshot0422.jpg]](http://img685.imageshack.us/img685/559/civ4screenshot0422.jpg)