Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] - PBEM27 Lurker thread

The problem I am currently having with the barbs is that they are disbanding critical units (ie the ones defending their cities near the humans) because they are running out of money. I cannot seem to give the barbs some starting cash.

Their tech is satellites so that they have map knowledge and trade routes (once they have teched sailing).
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Did you give them a palace?

Can you not give them gold via Edit City in WB?
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SevenSpirits Wrote:Did you give them a palace?
yes.
Quote:Can you not give them gold via Edit City in WB?
No - it seems to go to the last player I was editing.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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You can give them great merchants, but you'll have to edit the map so that players can't captured a city full of them settled.
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Ruff_Hi Wrote:Their tech is satellites so that they have map knowledge and trade routes (once they have teched sailing).

Does giving the barbs techs work? I tried doing that and then saved to a worldbuilder file, and it doesn't seem to be persisted there. There is not BeginTeam or BeginPlayer section for the barbarians in worldbuilder (although their player id seems to be 18).
I have to run.
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novice Wrote:Does giving the barbs techs work? I tried doing that and then saved to a worldbuilder file, and it doesn't seem to be persisted there. There is not BeginTeam or BeginPlayer section for the barbarians in worldbuilder (although their player id seems to be 18).
I've been teaming a player with the Barbs to see how they go - the gold ends up with the human player - maybe the tech does too. How annoying. I really want Barbs to have international trade routes from the get go.

Any suggestions?

Do barbs pay unit maintenance for animals?
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Ruff_Hi Wrote:I really want Barbs to have international trade routes from the get go. Any suggestions?

Airports create a trade route, I think. They did in Civ 3.

Another way - I seem to remember that trade routes connect along coastal water squares even if blocked by water ice. That's one way to create a trade connection pre-Astronomy that players can't use for travel.

Maintenance for animals - good question, I don't know.

Another option entirely: Instead of barbarians, why not just make it a proper AI civ, and lock it into war with the players?
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You could just get a human player to play the barbs...
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Krill Wrote:You could just get a human player to play the barbs...

lol
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That is a pretty good idea - I could do that, get those trade routes going and then retire myself.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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