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Pyramids has 2 turns to go. One phalanx is heading west to meet athelete and m-h. The second one has headed east to secure the horses+corn city from barbs. I'm building a third to garrison DV city. Sparta will then build a settler for that city and then a fourth phalanx to block off the north from barbs. Athens will probably build a settler after the pyramids (for horses city) and then a granary.
RefSteel Wrote:I imagine the no-settlements deal could be re-thought if and when one of you eventually wants to settle that no-man's land, offering something else as compensation.
Yes, maybe. However, settling another resourceless city is not high on priority list. The area will soon be under my cultural control, so maybe after I've settled my northern cities I will revisit it.
RefSteel Wrote:With so little food on this map, a farmed FP might not be the end of the world, but I wonder if another deal might be better, e.g. cottage the floodplain but whoever controls the space at any given time gives some token gpt (paid as lump-sum for whatever accumulates pre-currency) to whoever doesn't, or something?
No, that floodplains is much better farmed since it is a production city. Need food to grow and work mines.
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Hurah, I got the pyramids!
I have chosen not to revolt to representation yet because I have started 2 settlers in my two cities this turn and have not hired any specialists. I will revolt after my settlers are complete (4 turns), maybe after alphabet is complete too (5 turns).
I have secured a trade with m-h for meditation+priesthood+monarchy for alpha+fishing+AH.
Great engineer due in 16 turns, that's faster than I can research aesthetics+literature. Ah they joys of being philosophical. Need to sort out a trade for polytheism because it's a pre-req for literature, maybe Dreylin or athlete has it.
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Alright, what do the lurkers think of this strategy.
Focus Athens purely on production and chop out the hanging gardens here (thanks to stone and some pre-chopping I am doing). I already have 3 grass mines built here and 3 farms and am mining a plains hill as I speak. It would get 4 engineer points per turn and I would settle engineers here. They wouldn't come as fast as the GLib scientists but I would still get some.
The city I will build at the horses+corn spot with all the grasslands I make a commerce city. I cottage it up and build the great library with my great engineer. I settle scientists here and build an academy. I eventually move the palace too once the cottages mature.
Sparta is a hybrid city, will build a library and hire 2 scientists very soon for an academy at Commerce City. With its 3 mines it can be flexible and switch between production and specialists.
The new Death Valley city becomes my military pump. It is on the front lines and is not much use for anything else.
No lightbulbs, settle all specialists except for the first scientist.
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What about a forge for the engineer spec? (I hope that isn't a loaded question).
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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Yeah, that would get me up to 7 base engineer points per turn (assuming I land the HG) which almost catches up with the great library. I have emailed m-h to suggest he researches metal casting. Not purely for selfish reasons - no one has mentioned they are going after that tech and it would be a good monopoly for him. If Ruff and Dreylin are working closely then I need m-h to be strong and on my side.
I met m-h this morning in-game at the ottoman city of Edirne. Edirne already has 3 cottaged floodplains and is looking very nice.
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You don't get one GE point for every GPP point from a GE source. You simply get one GE point for every GE source, likewise for GS, etc. So a city with the Hanging Gardens, the Pyramids, an Engineer specialist, and the Great Library will have 3 GE points and 3 GS points and a 50/50 chance for a GE.
Darrell
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Maybe I wasn't clear. I want Athens to be 100% GE chance, which with a forge, specialist, HG and pyramids is 7 points per turn.
New city over to the east gets great library and 100% GS chance, which is 8 points per turn unless I hire more scientists.
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sooooo Wrote:Alright, what do the lurkers think of this strategy.
Focus Athens purely on production and chop out the hanging gardens here (thanks to stone and some pre-chopping I am doing). I already have 3 grass mines built here and 3 farms and am mining a plains hill as I speak. It would get 4 engineer points per turn and I would settle engineers here. They wouldn't come as fast as the GLib scientists but I would still get some.
The city I will build at the horses+corn spot with all the grasslands I make a commerce city. I cottage it up and build the great library with my great engineer. I settle scientists here and build an academy. I eventually move the palace too once the cottages mature.
Sparta is a hybrid city, will build a library and hire 2 scientists very soon for an academy at Commerce City. With its 3 mines it can be flexible and switch between production and specialists.
The new Death Valley city becomes my military pump. It is on the front lines and is not much use for anything else.
No lightbulbs, settle all specialists except for the first scientist.
Very nice, but how do you intend to win? Peaceful Space-race?
I think not lightbulbing extesnively is a good way to avoid tall poppy syndrome, though a Philo bulb might make sense to grab a religion & get a ticket for the liberalism race.
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darrelljs Wrote:You don't get one GE point for every GPP point from a GE source. You simply get one GE point for every GE source, likewise for GS, etc. So a city with the Hanging Gardens, the Pyramids, an Engineer specialist, and the Great Library will have 3 GE points and 3 GS points and a 50/50 chance for a GE.
Darrell
This is true in Vanilla and Warlords, but was changed for BtS to GE points = GPP from GE sources, etc.
So GLib+Pyramids+HG+Engineer would give 7/15 chance of a GE, and 8/15 chance of a GS
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That's interesting! I did not notice that, good to know.
sooooo, sounds like you have a good plan to me. So you are running what obsolete called a SSE/WE (super specialist economy/wonder economy) to some extent. He basically made one city where he settled all his specialists (plus an Academy).
Darrell
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