(January 16th, 2025, 06:12)pindicator Wrote:(November 8th, 2024, 11:07)Krill Wrote: Part of me thinks that is still too much balancing.
Was it ever
Civ 6 has lots of different ways to play and win. The more we try to cut down the routes to victory, the more we take civs off the table, the more we unbalance the game because some of the remaining routes to victory no longer have to contend with those removed options.
I managed to win PBEM23 due to sound strategic vision from a fucking box, on a random map. If TAD had Caesar on that start he wouldn't have won via a rush, and Khmer on this start probably wouldn't have been able to win a T120 religious victory.
Ergo my belief that playing with a limited ruleset on random maps is better than a group of players varying in skill somewhere from trash to bad on handcrafted maps, because as a group, we don't have a fucking clue what we are doing most of the time with Civ 6.


