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RtR mod 4.1.0.1 Discussion Thread

Do you really want to nerf nationalism even further? Drama is useless most of the time.

It also makes it harder to secure a religion. Knowing that you can lightbulb philosophy if you're a turn or two late to CoL is a nice backup option. It's the same for everyone, but it does change the game, and not for the better IMO.
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Having read your post again I might've misunderstood you, because I'm not sure what you're suggesting now. What exactly are you suggesting to change? Can you still tech philosophy without drama?
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(April 12th, 2019, 16:58)Krill Wrote: Following on from PB41, one option to fix Meditation blocking the Astro bulb is to change Philo to need CoL as a mandatory prerequisite, and keep Drama as the sole optional prerequisite. That way Drama is necessary for the path to Philo and Nationalism, and Meditation has no effect on the Astro bulb... I don't see a downside to this change

Please, don't do that. The correct way to fix the problem is to reduce the relative value of Astronomy bulb not to make it easier. And we have already done it by moving Privateers to Paper. How many people bulbed Astro in PB42? I think only one player did that which shows that we have hit a correct sweetspot: there is some value to Astro bulb on water maps but this is by no means the only right choice.
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Yeah, the issues with the astro bulb apparent in PB41 are the same issues that caused you to make the changes for pb42, where they've worked, imo. There's no need to change anything about the astro bulb.
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I agree with Gav and Cairo.
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The only change I think was raised as needed in PB41 was that researching Meditation, a decision that can be made before T0, shouldn't lock out the Astro bulb. That's it, just the Meditation bit. The rest is how to achieve that.

I think it's a fair point that researching Meditation, which is a decision that is made with very limited knowledge, should not have that large an impact on the game. I understand the point about Drama and Nationalism, fair enough, so what about this:

Make Philosophy require Priesthood as the mandatory prerequisite, instead of Meditation. Move the Temple to Mysticism. That way researching Priesthood is what blocks the Astro bulb, not Meditation. This would have no further effect on a Philo bulb if CoL was missed for Confucianism. This moves the bulb blocking, essentially, from "Try for Buddhism and block the Astro bulb" to "Try for Oracle and block Astro bulb".

Is this reasonable? The point of pushing it back is players will have an opportunity to gain the information needed to make that informed decision, rathing than just gambling too early.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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That seems fair to me.
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No temples at Mysticism, please. Just move Philosophy below Astro in bulb order.
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Choosing between meditation and polytheism as they stand is an interesting trade-off. The proposed change makes the decision less interesting imo.
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(April 13th, 2019, 08:29)Old Harry Wrote: Choosing between meditation and polytheism as they stand is an interesting trade-off. The proposed change makes the decision less interesting imo.

I agree and don't see a reason to change it. It's not as if teching meditation makes an astro lightbulb impossible -- you just need to get 1 more GP, which is easy to do if you use pacifism. An inconvenience on many maps to be sure, but it's not as if you've completely blocked out a strategy just by teching meditation. Only civil service does that.

But I don't feel strongly about it and Krill's most recent suggestion works for me too.
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