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Nothing sharpens up thinking on signalling like this much WW. I think Rowain is totally right, we almost have a duty to spam to devalue lurker thread activity as a source of information.
Random centenary of the revolution association: after coming to power, Bolsheviks seriously considered destroying the institution of money just by printing as much of it as possible. Then they ended up doing just that for pragmatic reasons -- no other source of funds.
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Wtf are a great investment on? Anyone give the a brief history of the game so far?
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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We're still in the expansion phase. Everyone approached the game with some early game plans; these are still being tested for how effective they are.
Sulla did some extra homework and discovered that the map script doesn't produce much variety at all. This has let him grab a cultural lead (due to finding a cultural city state first). Culture seems to be a significant part of the snowball, due to translating into policies that boost production. He has also been able to use his knowledge of the map, plus the demographic and victory data provided by the game, to make some excellent inferences about what other civs were up to, with one glaring mistake relating to a settler.
Strategy-wise, Sulla (Rome, bottom left) and teh (Germany, bottom right) are pursuing extremely similar strategies, though Sulla has a fair lead (a whole settler) right now so will claim the contested land in the bottom centre.
TheArchduke (also Rome, top left) is probably in the worst position right now, having chosen a weaker capital site, and being beaten to a key location by Sulla... well, sort of (see that mistake I mentioned earlier). Looks like being shut out of the centre of the map, but legions may help to dig him out of a hole.
Yuris (Aztecs, top right) is playing the least similar strategy, thanks to the early unique unit. Going on the warpath has given control of a nearby city state and some extra builders, keeping the Aztecs in the running.
Currently of interest:
Aztec veterans are heading for the centre of the map now. What can they achieve to keep up Yuris' momentum?
War is on the horizon between the two Romes: Sulla aims to kill TheArchduke's scout in his backlines. Will this result in any conflict on their shared border too?
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The first to find city state bonuses seem horribly unbalanced for MP IMO - the cultural city state Sullla met basically made it such that nobody would be able to compete with him.
Never played Civ 5 before so not sure how this was balanced in MP play?
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The cultural city-state isn't so bad. Rather teh was slowed down by being more conservative, Archduke played badly and Yuri was using his Eagle Warrior effectively and so didn't start off like the others at all.
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I think Sullla killing the Archduke scout will be taken as hostility and gain him an enemy for a long time.
I mean, Archduke was probably just looking for the city state in sulllas land. So he will not take the slaying lightly. Danger of opportunistic backstab now much higher.
Question is, will it matter? Sullla will soon have big enough military to defend, and multi-nation coalitions seem impossible with so little room to maneuver.
March 17th, 2017, 12:19
(This post was last modified: March 17th, 2017, 12:25 by Bacchus.)
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Quote:The first to find city state bonuses seem horribly unbalanced for MP IMO - the cultural city state Sullla met basically made it such that nobody would be able to compete with him.
You only get one envoy for first-to find, it's not that much, even if it's the cultural and scientific city-states -- you can also get that envoy by completing a quest, which are sometimes rather easy. If this still feels unbalanced, all you'd have to do is let everybody start with an envoy in stock -- that way after you explored several city-states, you can always pick the most suitable bonus of the ones on offer. In fact, I can't really see downsides to this modification, except maybe this extra envoy together with mysticism give rather easy access to suzerain bonus, which can be pretty unbalanced.
Quote:I mean, Archduke was probably just looking for the city state in sulllas land.
Which would be pretty weird, as Archduke knows it's a religious city-state, a pretty useless one. I actually think Archduke may have developed some more hostile/harassing intentions, of the sort he probably should have had some 20 turns ago. What would be hilarious here is researching embarking before your opponent, so that your harasser is invulnerable, and is able to traverse coast without terrain penalties.
EDIT: I also wonder what happens if an uncompleted district gets pillaged. If the owner has to pay the full repair cost, that's a really, really big price.
March 17th, 2017, 12:30
(This post was last modified: March 17th, 2017, 12:31 by Bacchus.)
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Also, once that Scout sees the Encampment, I would think war is unavoidable.
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(March 17th, 2017, 12:19)Bacchus Wrote: Quote:The first to find city state bonuses seem horribly unbalanced for MP IMO - the cultural city state Sullla met basically made it such that nobody would be able to compete with him.
You only get one envoy for first-to find, it's not that much, even if it's the cultural and scientific city-states -- you can also get that envoy by completing a quest, which are sometimes rather easy. If this still feels unbalanced, all you'd have to do is let everybody start with an envoy in stock -- that way after you explored several city-states, you can always pick the most suitable bonus of the ones on offer. In fact, I can't really see downsides to this modification, except maybe this extra envoy together with mysticism give rather easy access to suzerain bonus, which can be pretty unbalanced.
Quote:I mean, Archduke was probably just looking for the city state in sulllas land.
Which would be pretty weird, as Archduke knows it's a religious city-state, a pretty useless one. I actually think Archduke may have developed some more hostile/harassing intentions, of the sort he probably should have had some 20 turns ago. What would be hilarious here is researching embarking before your opponent, so that your harasser is invulnerable, and is able to traverse coast without terrain penalties.
EDIT: I also wonder what happens if an uncompleted district gets pillaged. If the owner has to pay the full repair cost, that's a really, really big price.
I have to agree here. First to bonuses in this game are rather mild and more consistent compared to Civ4 goodie huts or the crazy stuff in Civ5. You need some way of getting compensation for building units to scout with, otherwise there's little incentive to push scouting outside of finding out where everyone is and the near by good settling spots.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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"What a disappointment. Only one reported game, and that from someone who spends all their time complaining in every post. I put a lot of time and thought into the scoring for this game and then picking out a map that fit (since there's no map editor); getting this lack of reaction from the community is hugely depressing. I couldn't play myself because I'm sinking 2 hours into playing and reporting the Civ6 PBEM game every single day"
Wow, someone is mad. Honestly, I admire Sullla's tenacity. I hope the rest of the PBEM team will play along as well once he starts to be in a clear lead. He has done so much work for this game and taken time to explain every aspect of it, I think he is sad that many people do not like Civ6 as much as he does.
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