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Can you explain why archer rush is bad in this scenario?
And if archer rush is bad, then won't that make Azza's pink dot a good move since he can defend it?
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Pretty much everything has to focus on increasing output in the first 50 turns of a game. Archery doesn't have any economic benefits. It does make sense if you have to clear a neon pink dot if acne off your face and you don't have anything better to do it with, but when they made that decision to research Archery they didn't know azza was going to do something so...forthright. It's a decision that was bad when they made it, so even if it works, it wasn't a smart decision when it was made.
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But as it now stands if they don't archer-rush Azza, he will chariot-rush them. After the city was founded, archer-rush has become the only right option, I think.
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And yes, I was impressed with Retep's opening either.
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It looks like that Kurubandit are going to occupy this horse with two archers before Azza hooks it up - especially given that he isn't really in a hurry. Wanted to ask him what's his ETA, but decided that it would be too much a leading question in current situation. It would give him a strong hint that there is a race.
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As good as Peter is at getting decent tiles up asap, his dotmaps are absolutely painful to look at. So close yet so far.
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 if only Molach knew how right is! He doesn't even have vision of Azza's city plant (and he doesn't seem to have detected anything from archery/archer power spikes).
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Did Kuro just complain that a barb city showed up on his dotmap?
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Except, of course, Oxyphenobutanane is more "Oh no, Cossack rush!"
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