Is that character a variant? (I just love getting asked that in channel.) - Charis

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[Spoilers] When Commodore is 64

(July 2nd, 2015, 20:59)Commodore Wrote:
(July 2nd, 2015, 11:12)Krill Wrote: Still think the map's broken?
Nerf barbs. Bears OP.

Glad you are still doing detailed reports. These are a good read and are certainly giving me greater respect for China and, to an extent, the barbarians!

Imagine if the barbarians operated/spawned as they do now, but they were controlled by a human, specifically Commodore. God, imagine a PBEM with Raging Commodore Barbs. That is terrifying.
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(July 3rd, 2015, 04:17)Khan Wrote: Glad you are still doing detailed reports. These are a good read and are certainly giving me greater respect for China and, to an extent, the barbarians!

Imagine if the barbarians operated/spawned as they do now, but they were controlled by a human, specifically Commodore. God, imagine a PBEM with Raging Commodore Barbs. That is terrifying.
nodnodnod Let's make this happen. I'll happily quit my job and play All the Barbs if you guys can pool together a good contractor's salary. nodnodnod

This turn, we finally found a good use for that Amphibious-promoted sword we've been lugging around ever since it broke the Turks fifteen turns ago.

Yes, CRII would still have been better...

...of course, the poor sucker didn't make it, because I win 20% odds fights but never 60% odds, but then a follow-up swordsman and a spear sweet in behind and...Pyramids! And also a mini-stack of hurt back there; that's four horse archers and a pair of chariots IIRC.

No idea at all how to turn "lol donkaments" into a "Ruins of ____" style name.

Here's the map. My riven/wounded CKNs outside of Valuetown are vulnerable, but that's also deliberate; Wetbandit can kill them only by exposing his mounted stack. There are also three great general horse (2 knights, 1 HA) with 3-moves who can nab the city. Bink, lake/clam hill city, and the peninsula city are all going to be pushed toward simultaneously. Further built knights are hanging out back in the core, because I don't expect the rapidly Liberalism-pushing Yuri or the REX-over-tons-of-land-out-there Flugauto to hit...but precautions on the matter never hurt anyone. I think Azteca is just a matter of counting the cost now.

Also, capital maintenance is now -4.5gpt!
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(July 3rd, 2015, 15:13)Commodore Wrote: Here's the map. My riven/wounded CKNs outside of Valuetown are vulnerable, but that's also deliberate; Retep can kill them only by exposing his mounted stack.

Um, are the Aztecs teaming up?

Also I'll put in $10 a month for you to be all the barbs. lol
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(July 3rd, 2015, 15:45)Old Harry Wrote:
(July 3rd, 2015, 15:13)Commodore Wrote: Here's the map. My riven/wounded CKNs outside of Valuetown are vulnerable, but that's also deliberate; Retep can kill them only by exposing his mounted stack.
Um, are the Aztecs teaming up?

Also I'll put in $10 a month for you to be all the barbs. lol
Wetbandit/Finarry/Retep; all Aztecs are one. You know this in your heart to be true!
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(July 3rd, 2015, 15:13)Commodore Wrote: No idea at all how to turn "lol donkaments" into a "Ruins of ____" style name.

Ruins of L'Donka
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Some city name from the ancient and evil Khem?
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Aw, Old Harry refused the fight. frown Retep opted to just run away down to Bink those that could run, leaving just an axe (upgrade) and two horse archers remaining here in Valuetown. Come on, Whosit, fight me!

Along with Wetbandit all are Krill smurfs, really, he's actually played nothing but Aztecs since PB5.

Poor Wet, though, seriously, he couldn't even inflict casualties on defense. The two Guerrilla III chucklenaughts both got withdraws, then it was simple mop-up between the morale knight and two more chucks. China is kind of amazing, folks, never let anyone try to tell you otherwise.

Being barbarian is of course amazingest.
(July 4th, 2015, 04:32)von Adlercreutz Wrote: Some city name from the ancient and evil Khem?
That's a winner, Ancient Khem it is, beating out "Donkey's Laugh". thumbsup

Here's the tactical map as we are now; Wetbandit's persistent fleeing has really crimped my style here. Although I'm running from success unto success, I've got to keep watching the angles; as you see here with the road cut; otherwise he could have retaken Atlantis Ruins. I'm a bit put out by the stack here; I've got ten hitters and he's got ten defenders, so a single whipped archer even could stop the blitz progress by a turn. I'd gladly take it to clear out the horse archers, though...even in the era of knights those things are worth respecting. Runbad just waits for my slow stack to waddle up to its gates, while ripdoyle waits for me to muster the patience to slog through all that nasty culture.

Clearing the islands is going to be super-annoying, I can already tell.

Barbarian status: Happy!
[Image: egjt1.jpg]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Foresight
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Half a decade sure helps with data, eh? Sumer and China, man...

Although you evidently convinced him:
(January 4th, 2011, 11:20)Locke Wrote: 18) China (+Catherine): This is also a good pick. China never should last this long before getting picked. Awesome starting techs and OK UU. UB even has synergy with Cre trait. This is one of the best combos.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Locke=/=Cervantes, of course.


And, tbh, you overstated the Pavillion's use there.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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