October 20th, 2019, 09:18
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(October 20th, 2019, 06:32)Ruff_Hi Wrote: I can understand push back against the whip marks ... but not the tick marks.
There wasn't really any push back. I was just afraid. I put it on the feature list.
October 20th, 2019, 09:48
Posts: 1,027
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(October 20th, 2019, 08:15)Krill Wrote: And they work with all the production modifiers? And does it tell you what the base production overflow would be?
Yes. Including times when it converts to cash, and how much.
It's all stuff you can do on a spreadsheet. I don't understand why people would pushback, as it just reduces paperwork.
October 20th, 2019, 10:43
Posts: 6,126
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(October 20th, 2019, 09:48)Elkad Wrote: (October 20th, 2019, 08:15)Krill Wrote: And they work with all the production modifiers? And does it tell you what the base production overflow would be?
Yes. Including times when it converts to cash, and how much.
It's all stuff you can do on a spreadsheet. I don't understand why people would pushback, as it just reduces paperwork.
I believe the quote from Sullla was 'and BUG tells you when to whip'.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
October 20th, 2019, 11:54
Posts: 23,668
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So it's a line on the production bar that says you need 2 pop to whip it to completion when it goes past this mark, or 3 pop before the mark?
Yeah, I do not see the issue with it so long as you can turn it off.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
October 22nd, 2019, 05:01
Posts: 6,126
Threads: 130
Joined: Apr 2006
Here is a bug ... the logger shows this ...
Turn 19/500 (3240 BC) [21-Oct-2019 22:06:37]
Tech traded to GeneralKilCavalry (Carthage): Agriculture
KilCav ... did you just finish Agr? If so, then this is a serious bug.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
October 22nd, 2019, 05:18
Posts: 6,126
Threads: 130
Joined: Apr 2006
Another BUG ... the unit naming code is not kicking in. I finished a unit last turn, was logged in as the turn rolled ... nothing re unit name.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
October 22nd, 2019, 05:18
Posts: 23,668
Threads: 134
Joined: Jun 2009
That's weird, my unit was renamed using the "Alpha/bravo/delta" rules.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
October 22nd, 2019, 13:43
(This post was last modified: October 22nd, 2019, 13:43 by Charriu.)
Posts: 7,602
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Joined: Jan 2018
I think I will disable logging after this game. Mainly because it would be very hard to get it working while not being logged in. The tech reveal - if correct - is just another nail in it's coffin.
About the unit naming: Could you two send me a screenshot of your unit naming settings. Really strange that it only works for one of you.
October 22nd, 2019, 15:09
Posts: 23,668
Threads: 134
Joined: Jun 2009
I'll take it next time I log in, it'll definitely be tomorrow though.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
October 27th, 2019, 17:42
Posts: 5,323
Threads: 22
Joined: Feb 2012
I don't know if this is a bug with the mod or not, but I just crashed while in game.
I was able to log back in and end my turn fine. I don't remember exactly what I was doing. I might have screwed up by not saving logs before logging back in, I'm not sure.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
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