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[no players] Warsighs of the Newb: An Experiment in Lurking.

He is offering a Clam in exchange. wink


Not much of an offer, but it's not like Azza has much of anything to offer.
fnord
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(July 24th, 2013, 08:07)Thoth Wrote: He is offering a Clam in exchange. wink


Not much of an offer, but it's not like Azza has much of anything to offer.

Well the thing that makes it a really lousy offer is that Wetbandit already has 4 clams lol
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(July 24th, 2013, 08:09)Jowy Wrote:
(July 24th, 2013, 08:07)Thoth Wrote: He is offering a Clam in exchange. wink


Not much of an offer, but it's not like Azza has much of anything to offer.

Well the thing that makes it a really lousy offer is that Wetbandit already has 4 clams lol

smile Azza's asking for a favour/handout. The Clams is thrown in so it doesn't look like a demand.

(at least that's how I would read it)

Given that he's asking the guys who are teching Constrution to take him out.....I don't think he'll get his Ivory. wink
fnord
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It's not what the offer is, it is the message it conveys. I'd interpret that offer to mean azza will reciprocate in the future if wetbandit requests something.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Spontaneous Oxy-pile!
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(July 26th, 2013, 17:50)WilliamLP Wrote: Kuro, I have no idea about. That team seems to be the conspicuous team in a noob PB game who are actually noobs. lol

nod
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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No problem, Kuro and BaII are going to win by CV by turn 200.

Oh wait, did you hear that you need Music to build cathedrals?
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(July 29th, 2013, 09:27)WilliamLP Wrote:

This is terrible, Azza...
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Where are the workers? Why no WB ahead sent from the core?
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Maybe there is a workboat just a turn or two behind? There's plenty of fogged coast for it to hide it. Lord knows that I've made that mistake in the past when I didn't plan ahead for one reason or another.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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