Turn 155b - Turning the screw
Building a longbow to move to either GNAP or BL to discourage a naval invasion.
Boring...
Building a longbow to send to the culture bomb city. If Nazul accept peace, it would just about get there in time for Nazul to declare war. So two or three longbows then back to the fastmovers. Cats come from other cities.
I don't have many cities building cats, so I do need to continue building them. If I get peace from Nazul I will need them for a war with azza and to act as a deterrent against Nazul.
After this catapult, I shall build a court house in 7 turns. That is the point when I intend to start building the FP in Opportunism. I don't need more pop in GNAP, I'm only growing the pop for potential whips into navy if Nazul decide to get aggressive in this area. I will have to continue using Vassalage and Theocracy for C2 boats, but that is better than having to defend every single front with land units.
With the aim of building hte FP in Opportunism, I now need to get 7 court house. I have captured one in By-tor, and so need 6 more. I must build one in Opportunism, so that is 5. DF is building a court house, leaving 4. GNAP, NS and PD drop that to 1. DP can't build one quickly enough, but it could definitely slave it. That means I do have the option of going to slavery once I discover CS and can revolt into Bureaucracy, so the aim is to minimise the slavery cost,so I am working the plains hill. I think the coast is worth it it, but if I don't slave, then the plains hill should save me gold through lowering costs sooner.
I'm building the court house this turn because I feel safe to do so. I now have 6 HA and 6 cats in this theatre, so I think any more defensive units are unneeded until I invade. I would OTOH prefer to save over 6gpt though.
As Nazuls power has started to "spike", and Pingo aren't doing anything, I'm sending the spear here to defend. After a court house I'm building a barracks.
Next turn I can either set SMS for either 14hpt and 1fpt or steal the banana back and attempt to grow it quickly. I'll make that decision next turn. I am not going to build a court house, I will build missionaries before then to continue spreading religion. I might not need a court house with the FP in Opportunism.
Three turn court house, then units to defend this front. I will need longbows most of all so build them to defend cities. HA can come from WTF? and cats I'll steal what I can from various corners of the empire.
Another court house I could slave, but I'm also aware of the need to potentially slave out triremes instead, which is the reason for the growth. Still, with no civic revolts until T160 at the earliest, I could potentially slave out a good eight pop over five turns.
After this long bow, definitely back to hte court house, but it would likely come to late to enable the FP.
Cottages can't really wait, but I still need hammers, so I'll continue to grow PRNGG onto the hills to speed up the court house and then market.
Definitely considering slaving the court house here, even if it is for 3 pop. CPH is just a whip city, it really needs a few workshops and Guilds to change.
I have two workers improving the banana, which will be done by the time the city leaves revolt. I am very likely to farm over a few tiles, OTOH, with enough worker labour, I might now. A good coastal production city, easily capable of hitting 20hpt thanks to the forge at size 7, and a good food surplus means that city size is easy to reach.
With Axrenox relegated to bait, I'm more interested in getting infrastructure into Culture than Axrenox. If Culture takes over most of the tiles, it has 13 unique tiles so can be a decent city with a good food surplus from banana and sugar. Aim is to chop all the jungle to stop it being easily accessible to an invading army. I'm building culture to take advantage of the mechanic that places additional culture into the inner ring of your cities cultural borders. I am placing 61 culture onto the banana, and 21 culture onto the jungle hill 77 of Culture which is a critical tile in the defence of the city and any attack on Archaide.
This city should be safe from an attack from Nazul because he can only attack from one tile, which is unroaded and outside his borders and Nazul have not built any fast movers yet. Wait for it to come out of revolt before I can do anythign with it though.
Inflation is a bitch.
I really need to do something about GNP. Power though is starting to get ridiculous. I almost have 2/3 more than second place. And I haven't even started using cats yet.
My power growth is accelerating...maybe I'm overestimating the threats from the other players? Nazul are spiking but they are just so far behind...
This chart is all over the place. I'm a bit below Nazul but with them losing two cities and starting to slave again, my main competitor is scooty.
Nazul are definitely going to fall off here.
Yeah, Nazul are definitely going to take a dip. scooty aren't doing great either for pop, their position is down entirely to wonders.
Building a longbow to move to either GNAP or BL to discourage a naval invasion.
Boring...
Building a longbow to send to the culture bomb city. If Nazul accept peace, it would just about get there in time for Nazul to declare war. So two or three longbows then back to the fastmovers. Cats come from other cities.
I don't have many cities building cats, so I do need to continue building them. If I get peace from Nazul I will need them for a war with azza and to act as a deterrent against Nazul.
After this catapult, I shall build a court house in 7 turns. That is the point when I intend to start building the FP in Opportunism. I don't need more pop in GNAP, I'm only growing the pop for potential whips into navy if Nazul decide to get aggressive in this area. I will have to continue using Vassalage and Theocracy for C2 boats, but that is better than having to defend every single front with land units.
With the aim of building hte FP in Opportunism, I now need to get 7 court house. I have captured one in By-tor, and so need 6 more. I must build one in Opportunism, so that is 5. DF is building a court house, leaving 4. GNAP, NS and PD drop that to 1. DP can't build one quickly enough, but it could definitely slave it. That means I do have the option of going to slavery once I discover CS and can revolt into Bureaucracy, so the aim is to minimise the slavery cost,so I am working the plains hill. I think the coast is worth it it, but if I don't slave, then the plains hill should save me gold through lowering costs sooner.
I'm building the court house this turn because I feel safe to do so. I now have 6 HA and 6 cats in this theatre, so I think any more defensive units are unneeded until I invade. I would OTOH prefer to save over 6gpt though.
As Nazuls power has started to "spike", and Pingo aren't doing anything, I'm sending the spear here to defend. After a court house I'm building a barracks.
Next turn I can either set SMS for either 14hpt and 1fpt or steal the banana back and attempt to grow it quickly. I'll make that decision next turn. I am not going to build a court house, I will build missionaries before then to continue spreading religion. I might not need a court house with the FP in Opportunism.
Three turn court house, then units to defend this front. I will need longbows most of all so build them to defend cities. HA can come from WTF? and cats I'll steal what I can from various corners of the empire.
Another court house I could slave, but I'm also aware of the need to potentially slave out triremes instead, which is the reason for the growth. Still, with no civic revolts until T160 at the earliest, I could potentially slave out a good eight pop over five turns.
After this long bow, definitely back to hte court house, but it would likely come to late to enable the FP.
Cottages can't really wait, but I still need hammers, so I'll continue to grow PRNGG onto the hills to speed up the court house and then market.
Definitely considering slaving the court house here, even if it is for 3 pop. CPH is just a whip city, it really needs a few workshops and Guilds to change.
I have two workers improving the banana, which will be done by the time the city leaves revolt. I am very likely to farm over a few tiles, OTOH, with enough worker labour, I might now. A good coastal production city, easily capable of hitting 20hpt thanks to the forge at size 7, and a good food surplus means that city size is easy to reach.
With Axrenox relegated to bait, I'm more interested in getting infrastructure into Culture than Axrenox. If Culture takes over most of the tiles, it has 13 unique tiles so can be a decent city with a good food surplus from banana and sugar. Aim is to chop all the jungle to stop it being easily accessible to an invading army. I'm building culture to take advantage of the mechanic that places additional culture into the inner ring of your cities cultural borders. I am placing 61 culture onto the banana, and 21 culture onto the jungle hill 77 of Culture which is a critical tile in the defence of the city and any attack on Archaide.
This city should be safe from an attack from Nazul because he can only attack from one tile, which is unroaded and outside his borders and Nazul have not built any fast movers yet. Wait for it to come out of revolt before I can do anythign with it though.
Inflation is a bitch.
I really need to do something about GNP. Power though is starting to get ridiculous. I almost have 2/3 more than second place. And I haven't even started using cats yet.
My power growth is accelerating...maybe I'm overestimating the threats from the other players? Nazul are spiking but they are just so far behind...
This chart is all over the place. I'm a bit below Nazul but with them losing two cities and starting to slave again, my main competitor is scooty.
Nazul are definitely going to fall off here.
Yeah, Nazul are definitely going to take a dip. scooty aren't doing great either for pop, their position is down entirely to wonders.

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