It's only one swap because he has to swap out of OO anyway, but so long as going AV/StW saves him a turn he doesn't lose anything there.
However, this is just a maths exercise.
However, this is just a maths exercise.
Is that character a variant? (I just love getting asked that in channel.) - Charis |
|
[SPOILERS] FFH II PBEM I Lurker Discussion Thread- No Players Allowed!
|
|
It's only one swap because he has to swap out of OO anyway, but so long as going AV/StW saves him a turn he doesn't lose anything there.
However, this is just a maths exercise. Krill Wrote:-20% GPP, +40 fpt... Theocracy does give unlimited priests. More importantly, that +40 fpt from StW will grow over time, as compared to other civics. Its +40fpt now because Averlon is around size 40. When it hits size 60, it'll be +60fpt. That city should be growing one pop a turn for the forseeable future... Krill Wrote:Actually, -20% GPP just means -20% GPP. If he is PHI, with whatever the FFH version of the NE is, he'll be making 280% GPP, or 8.4 GPP/priest, ie 8.4GPP/food. With no usage of StW or a civic that alters GPP generation, he'd be making 4.5GPP/food. He can do better than that! The Pacifism civic (which he already mentioned he'd adopt) will give him a further 50% GPP. The palace Spirit Mana adds 5% (which does make a difference when you're running 40 priests). PB also has several mana nodes scattered across his empire: converting all five(?) of them to Spirit Mana will take him up to +360% GPP, or 10.8 GPP/food. Krill Wrote:It's only one swap because he has to swap out of OO anyway, but so long as going AV/StW saves him a turn he doesn't lose anything there. He doesn't have to swap out of Overlords, actually. OO turns Good leaders Neutral, which still lets them build the Altar. Only AV turns leaders Evil. That said, he won't waste any turns revolting during a golden age, so it's still only one turn lost swapping back to RoK. And, this is slightly off topic, but one of the reasons I'm loving FFH is that it doesn't feel like a maths exercise (yet.) After purging the world of mercenary horsemen, rogue elves, and tyrannical vampires, PB faces off against the very forces of Hell, hoping that once he has vanquished his many enemies, he can use their dark arts to summon the gods to Erebus. Nope, no maths there! Selrahc Wrote:And yes I have considered God King to boost production, but going from the massive maintenance reduction of City States over to the Maintenance increase of God King? Not worth even a 50% boost in production. It would probably drop me from making 1000gpt, to making 500-600gpt. This map has a toroidal world wrap, and is emperor difficulty. Maintenance is noticeable even filtered through 7 law nodes and the city states civic. I wonder if he knows that cash-rush gets the god-king production bonus? I'm fairly sure it does. I know whipping gets the hammer bonuses applied anyway. Assuming I'm right, he ought to revolt to god-king the turn before cash rushing, and he'll shave a good few turns off even with the turn of anarchy. If he can pop a golden age somehow as well and time it right to finish on the turn he wants to revolt and rush he'll do even better.
Are you sure the bonuses are applied such that they reduce the cost of the rush, and not just increase the amount of overflow?
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
NobleHelium Wrote:Are you sure the bonuses are applied such that they reduce the cost of the rush, and not just increase the amount of overflow? Well, I'm not sure it works at all, but for whipping at least yes, it reduces the cost (number of population required). Irgy Wrote:I wonder if he knows that cash-rush gets the god-king production bonus? I'm fairly sure it does. In Vanilla Civ4 it did (not sure about Warlords). In BTS/FFH hammer multipliers don't affect cash rush buying costs. Slavery hammers do get a benefit from hammer multipliers but "bought" hammers don't.
He is still not at the turn when he did it if I got everything right. It seems he could have finished the game on T239 but instead has at least gone till T243.
|