At the beginning I would like to apologize for my poor English and to ask for the large dose of patience at reading my posts
Let me explain my choice first.
[SIZE="3"]Ragnar[/SIZE] (financial, aggressive) of [SIZE="3"]Zulu[/SIZE] (Impi, Ikhanda).
We will play on Monarch difficulty with no tech trading, and it means the tech pace will be the main bottleneck. We can not rely on our allies here. Thatâs the reason I need a strong economic leader. Financial is the most obvious and the strongest choice, with Philosophical being second. I think Financial is much better here, because you canât lightbulb an expensive tech and gain an additional value from trading it away. The additional 1 commerce from a 2 commerce tile can amass through your empire and give you a significant economic boost, particularly on a water heavy map.
I were certain I need a Financial leader, but the question was what should be his second trait. We have some possibilities here:
Philosophical (Elizabeth) â +100% GP generation. Second economic trait for an all around economic approach. I would choose Elizabeth if I had a chance, but after I saw Sulla above me in the random snake I knew it isnât happening
Aggressive (Ragnar) â a free combat I promotion is great because it opens you the way to the most important promotions right of the gate. With barracks you can field a fresh shock Axeman, a cover Swordsman or a pinch Rifleman. With the combat system, where even the slightest power difference gives you a big advantage itâs priceless. The only problem here is the fact, that only melee and gunpowder units gain the free promo, and in MP the main attack forces are usually mounted units. But even taking this into account the aggressive trait is good and useful through the entire game, no matter the era, if not for an attack itâs good at defense.
Creative (Willem) â I have mixed feelings towards this trait. At the start itâs great, probably even the best, but itâs importance is diminishing very fast. The good part are cheap libraries and + 2 culture in every city, cheap colosseums and theatres are just meh.
Expansive (Pacal) â The best part of this trait are cheap Granaries, and a little cheaper Workers. The additional +2 health is just a minor addition. This trait is very good at start but loose itâs importance later, where your empire is established. If I only can mix it with financial and Incans it would be a steal, but I know it isnât happening here
Organized (Darius) â I am not a big fan of the Organized leaders. -50 civic costs is meh at the start of the game, and when it starts to matter, you are already winning or just loosing the game. A better part of the trait are cheap Lighthouses, Courthouses, and Factories, but I feel itâs too little to make this trait better than Philosophical, Aggressive, Creative or Expansive.
As it has appeared, all the above financial leaders besides Ragnar were taken before I had a chance to pick them, so I didnât really had a choice here, and I took Ragnar.
Itâs a good leader. Financial gives me the long term economic bonus, and aggressive gives me much needed protection, particularly at the start of the game, when I would be most vulnerable. With Ragnar as my leader, the civ choice was just a formality.
I wanted Rome or Zulu. Rome was taken by LiPing, so Zulu was my choice here.
What is so cool with Zulus?
The synergy between aggressive trait and Impis and Ikhanda.
[SIZE="3"]Impi [/SIZE]â I think itâs a second best early unit, just after the uber Praetorians. Its strength isnât higher than a normal spearman, but it has much more uses. Impis have 2 moves and on top of it a Mobility promo. It means I can move very rapidly even through difficult terrain (forests, jungles, and hills) and use them to attack my enemy in an unprotected backyard, or as an ultimate pillagers. Impis are also very good at defense against chariots and horse archers, and extremely good at killing enemy pillagers too. In short itâs very versatile unit.
[SIZE="3"]Ikhanda[/SIZE] â A barrack with -20% maintenance. -20% isnât much but when you add a courthouse itâs -70%, almost as good as an HRE Rathause. At a start at Monarch difficulty and 3 cities itâs usually up to 1 gold savings, but 1 gold from every city counts. If you want rexing the importance of Ikhanda is even greater. Oh, and itâs cheap too
How do I want to start the game?
Hard to tell without seeing the starting position, but I donât want to rush anyone with my Impis. Eliminating an opponent such early would paint a big target on my back. Itâs something I want to avoid at all costs. I am more a builder than a general, so my Impis will serve as a defense and diplomatic argument. Not the most effective way to use them, but it can work
Let me explain my choice first.
[SIZE="3"]Ragnar[/SIZE] (financial, aggressive) of [SIZE="3"]Zulu[/SIZE] (Impi, Ikhanda).
We will play on Monarch difficulty with no tech trading, and it means the tech pace will be the main bottleneck. We can not rely on our allies here. Thatâs the reason I need a strong economic leader. Financial is the most obvious and the strongest choice, with Philosophical being second. I think Financial is much better here, because you canât lightbulb an expensive tech and gain an additional value from trading it away. The additional 1 commerce from a 2 commerce tile can amass through your empire and give you a significant economic boost, particularly on a water heavy map.
I were certain I need a Financial leader, but the question was what should be his second trait. We have some possibilities here:
Philosophical (Elizabeth) â +100% GP generation. Second economic trait for an all around economic approach. I would choose Elizabeth if I had a chance, but after I saw Sulla above me in the random snake I knew it isnât happening
Aggressive (Ragnar) â a free combat I promotion is great because it opens you the way to the most important promotions right of the gate. With barracks you can field a fresh shock Axeman, a cover Swordsman or a pinch Rifleman. With the combat system, where even the slightest power difference gives you a big advantage itâs priceless. The only problem here is the fact, that only melee and gunpowder units gain the free promo, and in MP the main attack forces are usually mounted units. But even taking this into account the aggressive trait is good and useful through the entire game, no matter the era, if not for an attack itâs good at defense.
Creative (Willem) â I have mixed feelings towards this trait. At the start itâs great, probably even the best, but itâs importance is diminishing very fast. The good part are cheap libraries and + 2 culture in every city, cheap colosseums and theatres are just meh.
Expansive (Pacal) â The best part of this trait are cheap Granaries, and a little cheaper Workers. The additional +2 health is just a minor addition. This trait is very good at start but loose itâs importance later, where your empire is established. If I only can mix it with financial and Incans it would be a steal, but I know it isnât happening here
Organized (Darius) â I am not a big fan of the Organized leaders. -50 civic costs is meh at the start of the game, and when it starts to matter, you are already winning or just loosing the game. A better part of the trait are cheap Lighthouses, Courthouses, and Factories, but I feel itâs too little to make this trait better than Philosophical, Aggressive, Creative or Expansive.
As it has appeared, all the above financial leaders besides Ragnar were taken before I had a chance to pick them, so I didnât really had a choice here, and I took Ragnar.
Itâs a good leader. Financial gives me the long term economic bonus, and aggressive gives me much needed protection, particularly at the start of the game, when I would be most vulnerable. With Ragnar as my leader, the civ choice was just a formality.
I wanted Rome or Zulu. Rome was taken by LiPing, so Zulu was my choice here.
What is so cool with Zulus?
The synergy between aggressive trait and Impis and Ikhanda.
[SIZE="3"]Impi [/SIZE]â I think itâs a second best early unit, just after the uber Praetorians. Its strength isnât higher than a normal spearman, but it has much more uses. Impis have 2 moves and on top of it a Mobility promo. It means I can move very rapidly even through difficult terrain (forests, jungles, and hills) and use them to attack my enemy in an unprotected backyard, or as an ultimate pillagers. Impis are also very good at defense against chariots and horse archers, and extremely good at killing enemy pillagers too. In short itâs very versatile unit.
[SIZE="3"]Ikhanda[/SIZE] â A barrack with -20% maintenance. -20% isnât much but when you add a courthouse itâs -70%, almost as good as an HRE Rathause. At a start at Monarch difficulty and 3 cities itâs usually up to 1 gold savings, but 1 gold from every city counts. If you want rexing the importance of Ikhanda is even greater. Oh, and itâs cheap too
How do I want to start the game?
Hard to tell without seeing the starting position, but I donât want to rush anyone with my Impis. Eliminating an opponent such early would paint a big target on my back. Itâs something I want to avoid at all costs. I am more a builder than a general, so my Impis will serve as a defense and diplomatic argument. Not the most effective way to use them, but it can work