:MORTAL FOOL. MAKE MY THREAD OR BURN FOREVER IN A SEA OF FLAME. :Oh. Okay. If you put it like that...
Hyborem is big, bad, and dangerous to know. We're going to kill everyone and everything on this benighted earth and usher in an age of unending darkness and despair. And hopefully have fun doing it.
Starting in media res is the best way to create intrigue right? Let's ignore the last few turns for now and cut right to...
The Kuriotate Front-T94
After a few turns of vicious fighting, the now heavily experienced army of Hyborem stares down the last lowly defenders of the Kuriotate empire. What was once the most heavily populated and heavily defended city in the blightlands will soon be the first demonic conquest.
Some of the generals are saying that the Kuriotate leadership has already abandoned the city, doing a "Sareln" and running a settler away. NONE CAN ESCAPE My WRATH!
Sure thing mate. I reckon we'll just ignore those dirty rats for now though. Plenty of easy prey left. This conflict has given us a great second city, and taken one of the most powerful rivals to irrelevance.
Meanwhile, in Dis
The demon longbows have finally arrived to fortify the city. No embarrassing early defeat for us! WHAT?! WHEN WAS THAT A POSSIBILITY?
Uh. Never. Definitely no chance of a sprinting centaur or scout bursting out of the fog and destroying our city. HMMM
Well, there is an iron longbow there now. Let's just focus on that.
To celebrate the arrival of the legion, the citizens completed their first building. A temple of the veil. This lets them more than double their research rate, as well as bumping the GNP to a somewhat respectable rate. And look at all those specialists! We'll be cranking out the GP's in no time.
Our old friend Rosier should be completed soon. I'm thinking he'll be quite important this game, adding to the current Doom Legion.
Look at that worker lounging around the capital. Literally nothing to do with him right now. I want to get mining completed ASAP so he has at least something going on.
In the palace of Dis, a lowly scribe pores over the latest data reports...
By all accounts, it makes for fairly grim reading at the moment.
Luckily, it's not so bad. A lot of things on the list are fairly meaningless to the Infernals. Food, Happiness, Life Expectancy.. all meaningless.
And all the other statistics should take a very healthy boost when the Kuriotate capital is captured.
There is one area where the Infernals reign supreme.
Look at that power graph! Unfortunately the power graph is off by a million or so soldiers thanks to the Infernal capital, so our position isn't quite that good. IT'S BETTER! WE HAVE THE INFINITE POWERS OF DARKNESS AT OUR COMMAND!
Sure, but in terms of boots on the ground, we're only leading 114000 to 78000 right now. That should be increasing fairly soon though, once Rosier is completed and we start cranking out 2t Diseased Corpses.
Now one of the most interesting tactical features of Hyborem are the obsidian gates. They allow instant redistribution of military around the Empire.
I've noticed the terrain to my south bears a striking resemblance to the starting area of the Lanun.
I'm thinking if Sciz holds out on giving me my manes... I'll throw a city in his face, then rapidly teleport an army in from across the empire. That's why I'm keeping a hold of the starting settler for now. A four move settler can be great for setting up a forward base.
Awesome. Good thing Mardoc didn't starve his own city out of spite! I guess the Eloheim will beeline Monks now, if they weren't already. For whatever little good those will do, since diseased corpses will eat them up.
In between turns, a centaur was added to the defences. That did not cut the mustard.
So the city was captured.
7 turns of resistance is not fun. Savants can't end resistance either, so I'm just going to have to lump it.
The city came with some nice buildings too.
Free academy. That will be very handy. With two sages, an elder council and a temple of the veil, the city will be producing 18 beakers/turn at least. Add in the cottages surrounding the city and my early commerce problems should be more or less solved.
The Deruptus Brewing House.. less so. Due to the effects of hell terrain I won't have any access to the grain resources, and no need for the Ale resource either. Still... now that we own a Brewery we can brew up the victory drink for the first city conquest.
A city apparently named after Gout? Um. Okay. I suppose that's a fitting name for an Infernal city.
In other news this turn, Sciz has evidently started conquest of the Lanun. I got a small influx of manes bringing Dis up to size 8.
Hyborem has been promoted to march. He's going to be spending the next few turns returning to Dis to finally get some Iron weapons, and I'd prefer not to delay the attack waiting for him to heal as well. Crowley, Aziraphale and Hyborem will be moving on to finish off the Centaurs. Mardoc's next city is flashing its legend enhanced cultural borders at me. And I want to start work on the Dwarves as quickly as possible. Delaying for two turns to heal up isn't economical usage of time at this stage. For his next promotion though.. I'm unsure. Drill, or more combat? With March it won't really matter if Hyborem gets a little banged up in his fights, since he'll heal it off so I'm inclined to take combat promos.
Kurios dead, no losses although everyone except Hyborem got badly wounded, so I'll have to waste several turns healing. I have no idea where anybody is except that the ex-Lanun lands are apparently in the south, so Selrahc if you can post here please give me some indication of what I should be doing Also when can you play the turns again?