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  [PB70] Lurking under the tables
Posted by: Tarkeel - February 26th, 2023, 15:05 - Forum: Pitboss 70 - Replies (158)

Who will be the new king of diplo? Stay tuned!

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  [PB70 Mjmd] STAND AS ONE!
Posted by: Mjmd - February 22nd, 2023, 22:39 - Forum: Pitboss 70 - Replies (291)

You bet I'm reusing songs from PB67. I had been saving some of them for a long time. Plus this song is GREAT!




PB67 map problems were a good example of diplomacy being important. SD and I started at dagger distance and yet we didn't war. I'll be interested to see how this develops.

I'm pulling hard for block pick method. For same reason as PB65. I don't people to get whatever busted combo they have thought up with America. I was correct that Cornflakes had a better idea probably than I did, but I like simple so eh.

If I don't get America we will see. Tarkeel said 145 / player but feels smaller, so I'm going to play picks like its 120/player. Expect me to mostly do picks based on past preferences. There is a chance depending on start I might go financial instead of org. A more balanced map and diplo MAY* mean it goes long. I'm once again torn on Ind in a diplo game. Two people chose last diplo game. If we have at least 3 neighbors though I think any early wonder may just be a trap to invite people to nibble bits off your land. But with only 5 being the only Ind leader along with a little room could be very good. Something like Ind/pro Mali has been on my list for a while. Cre/Fin Mali has also been on my list. Basically I really want to play Mali again, but will be start and feel dependent although if it is snake and I can I will pick America if I have a seafood start (or low tech requirements).

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  PB70: Bing's WOLF WARRIOR diplo???
Posted by: BING_XI_LAO - February 21st, 2023, 23:08 - Forum: Pitboss 70 - Replies (39)

text goes here

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  Pb70) Superdeath and the return of memes.
Posted by: superdeath - February 21st, 2023, 20:53 - Forum: Pitboss 70 - Replies (154)

[Image: RYtQG0O.jpg]

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  [PB70] The Cartographic Correction Committee convenes
Posted by: Ginger* - February 21st, 2023, 15:51 - Forum: Pitboss 70 - Replies (289)

Please Tarkeel give us all the corn and gold and stone, and may our neighbors have no horse, amen  bow

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  [PB70] Charriu tries to promote the arts again
Posted by: Charriu - February 21st, 2023, 15:42 - Forum: Pitboss 70 - Replies (197)

Well, well, well.

And there I thought PB67 is just dead and the follow up game has been ghosted. I have to say the end of PB67 did not help raise my enthusiasm for playing in an MP again, but I promised to play in this game and will try to make the best of it. After all this is still a diplo game and might turn out interesting. What are you saying the player, with whom you can have the best chat has left and turned mapmaker. Well shit, this might turn out to be the most boring diplo game looking at rest of mutes in this. Maybe I'm lucky and Mjmd is my neighbor. At least he is talkative.

Another reason why I'm still very annoyed about the ending of PB67 is that I had a lot of fun with posting those music clips. I still don't know how to continue with that after I used up a good chunk of my collection of songs. Well if I'm not mistaken we will use the same snake pick/civ/leader combo as in PB67 and the same starting screenshot, so I may just not have to report about all the early stuff as much. For those that do not know what I'm talking about with music here is what I wrote in PB67:

The reporting in PB59 was very enjoyable for me so I will keep it that way. Meaning:

  • I won't report every single turn
  • Same crazy micro managment spreadsheet
  • (Almost) no sims: I will actually run almost no sims this game, because my spreadsheet can replace them fully. I remember back in PB52 I stopped running sims about T50 or so, but I used my spreadsheet up to T110 or so. Expect more of that.
  • C&D: This is very tedious for me and the benefit is smaller. Even if we play with score I won't bother with this analysis.
  • Of course this being a diplo thread I will attempt to write down the important diplo stuff down as best as possible.
Now you (and the other players) will be wondering: What's up with that thread title. Is he actually making an attempt at a culture victory here? Alas no, but I hope my idea will be as enjoyable for you. Some of you may know that I'm a huge fan of video game music and of course I'm listening to a lot of remixes and arrangement of that music in multiple genres. In the 15 years I'm listening to this music I started to collect an ever growing library of music of that sort. So for this PB I plan to add one music track to each turn report with a little write-up about it. I will concentrate on music that feels mostly like classical symphonic music aka your Beethoven, Gustav Holst, Debussy etc. (By the way VGM also brought me to this classical music). I will try to embed those songs as youtube videos most of the time, but unfortunately not everything is available there. So also expect a lot of links to bandcamp and other platforms. I will also note down, where you can buy that music. To give you an example of what I mean. Let me share one of those songs.

The song

https://ericbuchholz.bandcamp.com/track/...n-market-2

Music: Eric Buchholz - Zelda: Ocarina of Time "Castle Town Market"

Eric Buchholz dropped this all around amazing album back in 2017. It consists mostly of songs from the Legend of Zelda series, but as you will find out later (it's not the last song I will promote) Eric also mixes in a lot of other music mainly from famous japanese animated movies.
The song here is from Ocarina of Time specifically the Castle Town theme when you enter Hyrule for the first time as a child. The original theme is very peaceful and cheerful, which is very fitting at that moment of the plot and the game overall. But what Eric manages here is to make this theme very more grandios and majestic fitting for a town with a majestic castle in the backdrop. Just listen to the beginning and you get a feel for what I mean. Still Eric keeps us grounded to the original theme even here if you listen to the bells at first and then the string. After this big opening we return to a very pure rendition of the theme at 0:40 on the flutes, but not for long as this is a town worthy of a king. So we return to the pomp and glory at 1:12 with the addition of brass, which culminates in the finale at 1:50 when the strings return in full. I also really love what Eric is doing behind the main theme like for example in the brass section at 0:19 or 1:50 or in the strings right at the beginning. All in all an excellent arrangement. I love arrangements that manage to bring something new to the table and do not just blindly transpose the song to an orchestra.

You can buy this song directly from bandcamp. Now I hate to bring this up here, but I better should before the beginning of the game. This album is sold by Materia Collective. I've brought a lot of great music in the past, but as I learned preparing for this PB, there is a bigger scandal around Materia Collective. Apparently they weren't paying their artists promptly or at all. This led some of the artist to remove their music from Materia Collective and Materia Community. We lost some great albums that way and I hope they will return some day in some form. Going back to this song and album, I contacted Eric and he assured me that it is fine to buy the music from bandcamp and that he gets his money.

So now you know what you can expect. I will try to fit the music to what happens during the turn to add some immersion. As for the naming theme I will go into a similar direction as with the songs. I will name each city after some famous video game composers and do a little write up about the person.

Other then that expect the usual stuff from me.

Password
music

Bookmarks

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  [PB70] Map-making thread
Posted by: Tarkeel - February 21st, 2023, 13:33 - Forum: Pitboss 70 - Replies (12)

As penance for killing the previous attempt of this diplo-game, I volunteered to make the replacement map.

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  Civilization 7 is in development
Posted by: T-hawk - February 18th, 2023, 01:22 - Forum: Civilization General Discussion - Replies (420)

https://www.polygon.com/23604146/civiliz...nouncement

Not a whole lot of info, nothing on game mechanics, no release date. Ed Beach is creative director (for whatever that means as far as actual role.)

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  Potential D2 Resurrected mod?
Posted by: Boro - February 16th, 2023, 11:36 - Forum: Diablo - No Replies

If you could mod d2 resurrected, mainly changes to runewords, skill scaling, synergies, enemy hp / damage / resistances, what would you do, or what would a RBD consensus look like? I know it is pretentious of me, having played through a few times, and right now abusing spirit and insight on my hydra sorc girl (and on my lightning trapper too), but I'm curious none the less.

From what I gathered, there are a few playstyles, or "schools of playing" here. KingofPain's nudist and tweaked variants, T-Hawk's hardcore single pass Star Teams, Kylearan's async team with limited shopping, and of course Sirian's old-old single pass runs, and even Sullla's curious "anything goes" single pass softcore play.

To get back to the Spirit / Insight, I still remember this from Page 2 of T-Hawk's hardcore start team thread:


(December 3rd, 2019, 22:03)T-hawk Wrote: Insight for the merc and Spirit for the caster are just automatic choices with almost no chance they'll be superseded during the lifetime of a twinkless character or group.


As much as I am abusing it (in fact I'll go play with it right away after hitting "post thread"), there is the nagging annoyance at seeing a nice rare sorcie orb with +2 sorceress skills (and 1-2 automod for skills I'm not using right now), fast cast and some mana and know it to be inferior to spirit on many levels. Not only does spirit have way more mana and fast cast than most comparably great rares, but it also has a ton of fast hit recovery, and some vitality as cherry on top, all for the cost of an amn at most. If it was "merely" 20% fast cast, 2 to all skills, and +45..60 energy, (on top of the rune granted bonuses) it would still be great and an auto-include for most casting-oriented players, but it could be superseded by good rares that either cover it's now lost defensive bonuses (for example, a good life affix on a sorc orb), or provide better offense (trapper claws with IAS). I reckon the fast cast could even be lowered to 10% at this cost too.

Insight, meditation aside, is a crazy package too. Lower 60% of a cruel prefix, 16 to 23 levels worth of Penetrate in attack rating, Critical Strike, 5 all attributes, and finally magic find as cherry on top. You could split Insight into two runewords, one with meditation, the other with the rest, and both would be more or less autoinclude for a good part of the game, with each other being their only competitor.

This finally brings the topic of granted-auras and oskills. How much is too much? Casters have been coddled, more or less constantly through the patches, getting both Insight for their merc, and mana potions from vendors. Since 2.4 they can even opt-out from using a desert guy as tank and bring a bow girl instead who doesn't suicide into big boss packs in hell as often. 

Minion masters, or just anyone with castable / spammable minions get to use Edge for the thorns aura, which competes with Iron Maiden, and blows Spirit of Barbs, or even the paladin's own Thorns aura out of the water.

Infinity is another autoinclude, albeit at levels so rich I dont have any frame of reference to comment on.

On the Oskill front, Passion / Kingslayer seem (from an outsider view) like a "Just Right" level: expensive flavor, not directly competing with their main class competitors.

Enigma and Call to Arms however, are clearly of the "one-right-choice" (if at crazy late points) type, but again, not much else I can say about them or what to do about them.

On the skills front themselves, Lightning Bolt is bugging me - the idea itself is great: Thrown attack that is essentially a spell in terms of being unblockable and ignoring AR/Defense, having flat lightning damage based on skill level, and converting weapon damage to lightning. It is crippled by lacking damage (both ED% and flat lightning damage) in the skill itself though, and in the amazon lacking access to off-weapon ED% beyond dexterity and a might mercenary.

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  Diablo 2 Resurrected Runewords and Cube, Etc.
Posted by: KingOfPain - February 14th, 2023, 22:17 - Forum: Diablo - Replies (24)

I don't know if Bliz has any plans to incorporate these new info into an official site, in the mean time I am sick of searching for the info over and over again. I will start off with these V2.6 changes and add the others later.

Feel free to add you own info/edits here. Please Change the Title of your reply for easier search



D2R 2.6 New Runewords and Cube Recipes

[Image: Patch2.6%20Runewords-X5.jpg]


    Developer’s Note:

        Bulwark, Temper, and Ground: We liked where they were at and opted for no change.

        Cure: Given Cure’s more niche use cases, we opted to strengthen it with the Cleansing Aura. Note that the base Poison Duration reduction on the item went down, but the addition of Cleansing Aura results in a net-buff to Poison Duration reduction.
       
Hearth: To build on the theme of this Rune Word, we gave it a bit more oomph to solidify it as a go-to gear option when struggling with enemies who deal Cold Damage.
       
Hustle: Most of the feedback we received was around the armor form. The bulk of our focus was to improve that form, but we also saw improvements we could make to the weapon form. For the Armor, we wanted to add more offensive utility and some defensive stats in the form of All Resistances. For the weapon, we wanted to make using it as a primary weapon a more attractive option to increase its viability beyond its pre-buff utility.
       
Metamorphosis: We moved in the direction of a slight buff to Metamorphosis. We want this Rune Word to really compete for best-in-slot for Shapeshifter Druids.
    

   Mosaic: We went all-in on increasing the strength of the Mosaic Rune Word. We wanted to add extra flexibility by increasing the chance to not consume charges from 25% percent to 50% so you can either wield one to get that 50% chance or dual wield for that 100% chance of not consuming charges. We also added an extra effect to how not consuming charges interacts with charge maintenance.



New Cube Recipes

[Image: Patch2.6%20Cube-L.jpg]


.

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