| Welcome, Guest |
You have to register before you can post on our site.
|
| Latest Threads |
[PB84] The Three Amigos
Forum: Pitboss 84
Last Post: Tarkeel
Yesterday, 13:33
» Replies: 8
» Views: 343
|
[spoilers] The Return of ...
Forum: Erebus in the Balance PBEM LIX
Last Post: xist10
January 3rd, 2026, 18:37
» Replies: 58
» Views: 2,601
|
American Politics Discuss...
Forum: Political Discussion
Last Post: Charr Babies
January 3rd, 2026, 18:16
» Replies: 5,156
» Views: 802,481
|
[PB84] - The Long Wait
Forum: Pitboss 84
Last Post: xist10
January 3rd, 2026, 17:04
» Replies: 6
» Views: 149
|
New Civ4 Pitboss - season...
Forum: Pitboss 84
Last Post: xist10
January 3rd, 2026, 16:20
» Replies: 124
» Views: 6,176
|
Caster of Magic II Bug Re...
Forum: Caster of Magic for Windows (CoM II)
Last Post: GMBarak
January 3rd, 2026, 13:53
» Replies: 2,660
» Views: 402,049
|
20th anniversary/Reforged
Forum: Guild Wars
Last Post: Boro
January 3rd, 2026, 11:37
» Replies: 0
» Views: 11
|
[PB84 Mjmd] Bounding Main
Forum: Pitboss 84
Last Post: El Grillo
January 3rd, 2026, 11:32
» Replies: 10
» Views: 389
|
Civac and the Last Pitbos...
Forum: Pitboss 84
Last Post: civac2
January 3rd, 2026, 08:14
» Replies: 15
» Views: 529
|
Auro’s thread
Forum: Erebus in the Balance PBEM LIX
Last Post: Qgqqqqq
January 2nd, 2026, 16:31
» Replies: 51
» Views: 2,103
|
|
|
| Balancing Quests |
|
Posted by: Charriu - December 14th, 2022, 05:10 - Forum: Close to Home Mod
- Replies (16)
|
 |
I plan to add a game option called "Quests for Everybody". This essentially triggers the quests for each player, when the fulfill all the quests requirements. For example the War Chariot quest will trigger the turn you have The Wheel and a state religion. I've looked at all the quests and this should work with each quest except for one: The Greed Quest. This triggers when you have Bronze Working and you lack either Oil, Copper or Iron. Of course everybody won't have those resources when they just researched BW, which feels a bit pointless triggering it then. But after that there won't be any fix point in time when to trigger this. I see the following options:
a) Remove the quest
b) Replace the trigger with something else
c) Leave it triggered at random
At the same time the other question is what to do about the excluded quests:
13. Blessed sea
121. Harbomaster
125. Sports league
149. Guns Butter
151. Overwhelm
152. Corporate expansion
153. Hostile takeover
All the changes to events were done back in RtR by Krill and I just took them like that for CtH. Now with this new game option I would like to look at these specific quests again and hopefully balance them. Krill removed them because they were too good. So let's look at each of them:
Quote:Blessed Sea
PreReq: GALLEY or CARAVEL or GALLEON AND State Religion BUDDHISM or CONFUCIANISM or TAOISM AND Minimum number of Landmasses is 2*default number of players for this map size (12 for standard) AND Maximum number of Landmasses you have cities on is 0.5*default number of players for this map size (3 for standard)
Goal: Have cities on 1.5*default number of players for this map size (10 for standard) landmasses while never switching State Religion
Result:
1. Convert 20 own cities to your state religion
2. Gain a temple in every city size 5 or more
3. Get a great prophet unit
This is basically a quest for water heavy maps. Was this deactivated because it is only for three specific religions or because of any specific reward? Maybe the Great Prophet, which I don't think is that strong. Both can be changed if necessary.
Quote:Harbormaster
Prereq: COMPASS AND Map has at least 40% water tiles
Goal: Build default number of players for this world size harbors (7 for standard) AND half that number +1 caravels (4 for standard)
Result:
1. All Naval Units gain the Combat 1 promotion
2. All harbors gain +1 gold
3. All Naval Units gain the Navigation 1 promotion
I think the main problem here is the Navigation 1 promotion, maybe even the Combat 1 promotion. I could replace those with different promotion. Another idea I had was replacing #3 with a new Reward: Add an extra merchant specialist to Temple of Artemis, if you have it.
Quote:Sports league
Prereq: CONSTRUCTION
Goal: Build default number of players for this world size Colosseums (7 for standard)
Result:
1. +1 happy face for every Colosseum
2.+4 culture for every collosseum
3. IF you control the Statue of Zeus wonder trigger a golden age
I think the main problem here is the golden age on Statue of Zeus. Thematically it totally makes sense. If you play with WW it is too strong, but without WW it isn't that bad. But we can't make us dependant on that game option. My suggestion would be to keep #3 but replace the wonder that triggers the golden age, maybe taking a less desired wonder, Temple of Artemis comes to mind for some thematic connection.
Quote:Guns Butter
Prereq: GUNPOWDER
Goal: Build default number of players for this world size +1 Musketmen (8 for standard)
Result:
1. All Musketman units gain the Pinch promotion
2. IF Vassalage civic gain 400 gold
3. IF you control the Taj Mahal wonder trigger a golden age
I think the main problem just like with the last quest is the golden age with Taj Mahal. Once again I would just switch the wonder to something else like for example Versailles?
Quote:Overwhelm
Prereq: FLIGHT and INDUSTRIALISM AND Map has at least 55% water tiles
Goal: Build 4 destroyers, 2 battleships, 3 carriers and 9 fighters
Result:
1. All DESTROYER, BATTLESHIP, CARRIER, FIGHTER and JET_FIGHTER units gain the Combat 1 promotion
2. All harbors gain +5 commerce
3. IF the Manhattan Project has been build pass the Nuke Ban resolution
I see two problems here the promotion for all of these units feels like too much, maybe use a less strong promotion for this. The other problem could be #3. Building nukes yourself and then denying them to the others. Then again somebody else might finish this quest before you stockpiled enough nukes.
Quote:Corporate expansion
Prereq: own a corporate HQ
Goal: spread the corporation to default number of players for this world size +1 cities (that did not have it when the quest was triggered) (8 for standard)
Result: 1.+10 gold for the corporate HQ
This was probably just removed because Corporations were removed in RtR. I don't see that big of a problem with it. Maybe reduce the gold reward if needed.
Quote:Hostile takeover
Prereq: own a corporate HQ and do not control at least 1 instance of all resources the corporation uses
Goal: own all resource types the corporation uses
Result: 1.+20 gold for the corporate HQ
This was probably just removed because Corporations were removed in RtR. I don't see that big of a problem with it. Maybe reduce the gold reward if needed.
|
|
|
| [PB69] New hyper-random game TECH |
|
Posted by: Tarkeel - December 14th, 2022, 02:42 - Forum: Pitboss 69
- Replies (324)
|
 |
With PB64, the Hyper-Random-Game, finished, there was talk of starting a new one.
Random map, only balancing most important resources
Events and huts on
Random combos
Roster:
Commodore
Superdeath
Magic Science
naufragar
Gavagai
Pindicator
Ginger
Bing
|
|
|
| King of the Hill Style Pitboss |
|
Posted by: superdeath - December 9th, 2022, 19:36 - Forum: Civilization General Discussion
- Replies (1)
|
 |
Had this idea while chatting in the diplo discord. Who would be interested in playing on a Team Battleground 4corners map, with a barb city on a hill in the center. Goal/to win is to control that city for X turns (to be decided by the players) I plan on making the map if people are interested. 3players minimum, can have any over that with players over 4 having their neighbor be their first obstacles in the race to the barb city who id give probably a longbow or two with a city garrison promotion/ect.
Thoughts? Any interest at all?
|
|
|
| Diablo 4 |
|
Posted by: KingOfPain - December 9th, 2022, 12:41 - Forum: Diablo
- Replies (41)
|
 |
Diablo 4 will launch on June 6, 2023
Pre-order:
Ultimate Edition - CAD 129.99
Digital Deluxe Edition - CAD 119.99
Standard Edition - CAD 89.99
Seems pretty stiff for special editions?
Packages
Seasonal Battle Pass Unlock in Diablo® IV (including a Premium Seasonal Battle Pass Unlock plus 20 Tier Skips and cosmetic)
I have no idea what this mean. Can someone explain about Seasonal Battle Pass, and Tier Skips, please.
Does the Ultimate Edition come with a special box or packaging. (since they call the other edition Digital Deluxe)
CLANS!?
I personally have not been keeping up with the development with DI and D4. What are your likes and dislikes?
.
|
|
|
| Replacement for PB64 |
|
Posted by: Amicalola - December 6th, 2022, 17:47 - Forum: Civilization General Discussion
- Replies (6)
|
 |
Hello. I am searching for a long-term replacement for my civ in PB64. I will have to go away multiple times in the second half of December, and I thought I would either have a dedlurker to play the turns then, or that the game would be over. You would be in a competitive position, and can see my thread (linked in my signature) for more information. I was initially just going to request a short-term sub, but I am also interested in stepping away from the game entirely. Recent drama in a different game has stirred up a lot of negative feelings for me regarding this one, and I've spent an unhealthy amount of time ruminating on it the last few days, writing and deleting half-finished posts. It's not good for me.
If no one is interested, I will finish the game, but there will be at least two multi-day pauses from 15-31 December, and I cannot dedicate as much time/energy as the turns probably require (and have not, really, for a while).
|
|
|
| Re-thinking Klackons |
|
Posted by: rgp151 - December 6th, 2022, 09:27 - Forum: Master of Magic
- Replies (9)
|
 |
I hadn't played Klackons in years, and have long considered them pretty terrible. I will usually keep a single Klackon town if I conquer them to make Stag Battles and that's about it. But recently I've been playing a lot of setups with Life and Nature and figured I would give Klackons a try. They've been pretty darn powerful. Stag Beetles are probably the fastest "Super Unit" you can produce, so if you just shoot for those ASAP its very effective.
The "traditional" way to play Klackons is to try and build a bunch of Klackon Settlements with them, but that's garbage. I just played them like any typical race and pretty much ignored the Unrest penalty. Well at first you can crank the taxes, but once you conquer a town you have to set them back down. But having Just Cause helps a lot.
So basically I just plan on having my capital be the only Klackon town, unless it happens to be that there simply isn't much to conquer. Make Stag Beetles as soon as you can and then start sending them out to conquer. Keep making them and put a Stag Beetle in every town you have.
As far as setup, I tried two similar ways. Both are good:
1:
Warlord, Alchemy
4 Life books
4 Nature books
Just Cause
Heroism
Endurance
Earth Lore
Water Walking
Resist Elements
2:
Warlord, Alchemy
5 Life books
3 Nature books
Just Cause
Heroism
Endurance
Bless
Earth Lore
Water Walking
I think the second option is a little better, but its situational. Certainly if you end up going against Death wizards the second option is better, but you never know when you start. Generally, the Beetles can withstand Sprites and Shamen, so I think the second option is generally more valuable.
The other good thing with this is that you have a chance to get Move Fortress later, though it often won't matter much by that time.
But basically its all about Stag Beetles and roads. Pump tons of Stag Beetles, make engineers fairly early and start connecting everything with roads, flood everything with Stag Beetles. Ultra Elite Stag Beetles with Alchemy can take just about anything. Bless will keep them safe from Black Sleep and allows them to take on Wraiths handily. With Water Walking, Endurance and Pathfinding they guys will be zooming all over the map taking everything, and they are even fairly disposable. Just keep producing them, if they die its fine, there will be more to replace them.
Yes, there are some unrest issues, but its not the end of the world, you just have to deal with a little unrest. The good thing is that it is at least consistent. Its 20% across the board, so you can deal with it and get your taxes set right for all races.
|
|
|
| Rewrite the changelog |
|
Posted by: Charriu - December 2nd, 2022, 06:50 - Forum: Close to Home Mod
- Replies (23)
|
 |
I mentioned this in the discussion thread, but I figured it's better to do in a separate thread. I want to rewrite and restructure the changelog, so that it is better readable, more concise and overall shorter too. I will post rewrites from time to time here. They will not include actual changes except for the two that I already will remove (fort change and forest preserve change.
|
|
|
| Online Users |
There are currently 1375 online users. » 1 Member(s) | 1374 Guest(s)
|
|